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editorHelper

Definition


-- @/lua/ge/extensions/gameplay/missions/missions.lua:1094
M.editorHelper = function(C, ...) return require('/lua/ge/extensions/editor/util/editorElementHelper')(C, 'mission', ...) end

Callers

@/gameplay/missionTypes/aiRace/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/rallyStage/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/lua/ge/extensions/editor/missionEditor/genericTypeData.lua
    E.__index = E
    self.missionTypeEditors[missionType] = gameplay_missions_missions.editorHelper(E, self.missionEditor)
  end
@/lua/ge/extensions/gameplay/missions/missions.lua
      E.__index = E
      missionEditors[missionTypeName] = gameplay_missions_missions.editorHelper(E)
    end
@/gameplay/missionTypes/crawl/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/rallyLoop/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/cannon/editor.lua
end
return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/dragStripRace/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/arrive/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/drift/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/evade/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/chase/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/generatedTimeTrial/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/simpleLapconfigScenario/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/timeTrial/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/garageToGarage/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/hypermiling/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/collection/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/longjump/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/scatterPickup/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/knockAway/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/rallyRoadSection/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/dragStripAPM/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/targetjump/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/flowgraph/editor.lua
]]
return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/precisionParking/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end
@/gameplay/missionTypes/delivery/editor.lua

return function(...) return gameplay_missions_missions.editorHelper(C, ...) end