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onRequestMissionScreenData

Definition


-- @/lua/ge/extensions/gameplay/missions/missionScreen.lua:1151

-- Testing: Todo: Remove
M.onRequestMissionScreenData = function(mode)
  if string.find(mode, "test") then
    local layout = deepcopy(M.testLayout)
    guihooks.trigger("onRequestMissionScreenDataReady", layout, {replaySupport = false} )
  end
end

Callers

@/lua/ge/extensions/flowgraph/modules/uiModule.lua

function C:onRequestMissionScreenData(mode)
  if self.uiLayout and not string.find(mode, "test") then