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getRepairCostForStartingRepairType

Definition


-- @/lua/ge/extensions/gameplay/missions/missionScreen.lua:13
M.getRepairCostForStartingRepairType = function(type)
  if type == "moneyRepair" then return { money = repairCostMoney} end
  if type == "voucherRepair" then return { vouchers = repairCostVoucher} end
end

Callers

@/lua/ge/extensions/gameplay/missions/missionManager.lua
        --payment for repairs
        local price = gameplay_missions_missionScreen.getRepairCostForStartingRepairType(repairType)
        career_modules_playerAttributes.addAttributes(price, {label = "Repairing Vehicle before Challenge"})