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enableDebug

Definition


-- @/lua/ge/extensions/gameplay/missions/missionScreen.lua:1040
M.enableDebug = function(enable)
  if enable then
    M.onUpdate = M.debugOnUpdate
  else
    M.onUpdate = nil
  end
  extensions.hookUpdate("onUpdate")
end

Callers

@/lua/common/tech/techCommunication.lua

local function enableDebug()
  log('I', logTag, 'Enabled tech communication debug mode.')
@/lua/ge/extensions/tech/techCore.lua
  if debug == true then
    tcom.enableDebug()
    extensions.load('tech/techCapture')
@/lua/common/extensions/tech/techCapture.lua
  end
  tcom.enableDebug()
  captureRequests = true