onSerialize
Definition
-- @/lua/ge/extensions/gameplay/garageMode.lua:405
local function onSerialize()
local data = {}
data.active = active
return data
end
Callers
@/lua/ge/extensions/gameplay/race/pathnode.lua
function C:onSerialize()
local ret = {
sidePadding = {self.sidePadding.x, self.sidePadding.y},
customFields = self.customFields:onSerialize()
}
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veAeroDebug.lua
local function onSerialize()
return {
@/lua/ge/extensions/editor/api/dynamicDecals.lua
M.saveLayerStackToFile = function(path_string)
local data = M.onSerialize()
data.materialIdx = nil
@/lua/ge/extensions/util/groundModelDebug.lua
local function onSerialize()
return {
@/lua/ge/extensions/gameplay/forceField.lua
local function onSerialize()
deactivate()
@/lua/ge/extensions/core/quickAccess.lua
local function onSerialize()
setEnabled(false)
@/lua/ge/extensions/gameplay/sites/sitesManager.lua
for fp, site in pairs(sitesCache) do
ret.sitesCache[fp] = site:onSerialize()
end
@/lua/ge/map.lua
local function onSerialize()
return {isEditorEnabled, buildSerial}
@/lua/ge/extensions/editor/raceEditor/segments.lua
self.beginDragRadius = cap.radius
self.beginDragSegmentData = self.path.segments.objects[self.index]:onSerialize()
end
{old = self.beginDragSegmentData,
new = self.path.segments.objects[self.index]:onSerialize(),
index = self.index, capIndex = self.capsuleIndex,
editor.history:commitAction(name,
{old = old, new = self.path.segments.objects[self.index]:onSerialize(),
index = self.index, capIndex = self.capsuleIndex, self = self},
if self.mouseInfo.down then
local old = self.path.segments.objects[self.index]:onSerialize()
if editor.keyModifiers.alt then
if self.mouseInfo.down then
local old = segment:onSerialize()
segment:addCapsule(closest.pos, closest.radius,"new capsulepoint", closest.index)
function(data)
data.old = data.self.path.segments.objects[data.index]:onSerialize()
data.self.path.segments:remove(data.index)
if editEnded[0] then
local old = segment:onSerialize()
segment.name = ffi.string(nameText)
if im.Selectable1('#'..i .. " - " .. node.name, segment:getFrom().id == node.id) then
local old = segment:onSerialize()
segment:setFrom(node.id)
if im.Selectable1('#'..i .. " - " .. node.name, segment:getTo().id == node.id) then
local old = segment:onSerialize()
segment:setTo(node.id)
if newMode then
local old = segment:onSerialize()
segment:setMode(newMode)
if im.Selectable1("Create", false) then
local old = segment:onSerialize()
segment:addCapsule(
if im.InputFloat3("Position", capsulePosition, "%0." .. editor.getPreference("ui.general.floatDigitCount") .. "f", im.InputTextFlags_EnterReturnsTrue) then
local old = segment:onSerialize()
cap.pos = vec3(capsulePosition[0], capsulePosition[1], capsulePosition[2])
if im.InputFloat("Radius", capsuleRadius, 0.1, 0.5, "%0." .. editor.getPreference("ui.general.floatDigitCount") .. "f", im.InputTextFlags_EnterReturnsTrue) then
local old = segment:onSerialize()
if capsuleRadius[0] < 0 then
if im.Button("Add Before") then
local old = segment:onSerialize()
segment:addCapsule(
if im.Button("Add After") then
local old = segment:onSerialize()
segment:addCapsule(
if im.Button("Remove") then
local old = segment:onSerialize()
segment:removeCapsule(self.capsuleIndex)
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/vePowerTrain.lua
local function onSerialize()
return {
@/lua/ge/extensions/editor/crawlEditor/boundaries.lua
if im.Button("Auto Planes") then
local oldState = boundary:onSerialize()
boundary:autoPlanes()
editor.history:commitAction("Auto Planes",
{boundary = boundary, old = oldState, new = boundary:onSerialize()},
function(data)
if im.Button("High Res Fence") then
local oldState = boundary:onSerialize()
boundary:makeHighResolutionFence()
editor.history:commitAction("High Resolution Fence",
{boundary = boundary, old = oldState, new = boundary:onSerialize()},
function(data)
if im.Button("Copy Fields") then
self.cfData = fields:onSerialize()
end
@/lua/ge/extensions/editor/decalSpline.lua
-- Serialise callback.
local function onSerialize()
local decalSplines = splineMgr.getDecalSplines()
@/lua/ge/extensions/editor/raceEditor.lua
if not race then race = currentPath end
local json = race:onSerialize()
jsonWriteFile(savePath, json, true)
local newPath = require('/lua/ge/extensions/gameplay/race/path')("New Race")
newPath:onDeserialized(currentPath:onSerialize())
local newPath = require('/lua/ge/extensions/gameplay/race/path')("New Race")
newPath:onDeserialized(currentPath:onSerialize())
for _, pn in ipairs(newPath.pathnodes.sorted) do
local function onSerialize()
local data = {
local data = {
path = currentPath:onSerialize(),
previousFilepath = previousFilepath,
@/lua/ge/extensions/core/flowgraphManager.lua
fgEditor = editor_flowgraphEditor
eSer = fgEditor.onSerialize()
end
local ser = M.onSerialize()
M.onDeserialized(ser)
local function onSerialize()
local mgrs = {}
@/lua/ge/extensions/editor/vizHelper.lua
local function onSerialize()
return {
@/lua/ge/extensions/gameplay/race/startPosition.lua
function C:onSerialize()
local ret = {
@/lua/ge/extensions/core/inventory.lua
local function onSerialize()
-- log('D', logTag, 'onSerialize called...')
@/lua/ge/extensions/gameplay/util/crashDetection.lua
local function onSerialize()
return {
@/lua/ge/extensions/editor/sitesEditor/parkingSpots.lua
end
data.ps = ps:onSerialize()
data.id = ps.id
editor.history:commitAction("Remove Parking Spot",
{ self = self, list = self.list, ps = ps and ps:onSerialize(), id = ps and ps.id },
createRedo, createUndo)
@/lua/ge/extensions/core/couplerCameraModifier.lua
local function onSerialize()
return {
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veLightsDebug.lua
local function onSerialize()
return {
@/lua/ge/extensions/gameplay/rally/notebook/pacenoteWaypoint.lua
function C:onSerialize()
local ret = {
@/lua/ge/extensions/gameplay/rally/recceSettings.lua
function C:save()
local json = self:onSerialize()
jsonWriteFile(self.fname, json, true)
function C:onSerialize()
local ret = {
@/lua/ge/extensions/gameplay/race/path.lua
function C:onSerialize()
local ret = {
defaultLaps = self.defaultLaps,
pathnodes = self.pathnodes:onSerialize(),
segments = self.segments:onSerialize(),
pathnodes = self.pathnodes:onSerialize(),
segments = self.segments:onSerialize(),
pacenotes = self.pacenotes:onSerialize(),
segments = self.segments:onSerialize(),
pacenotes = self.pacenotes:onSerialize(),
startNode = self.startNode,
endNode = self.endNode,
startPositions = self.startPositions:onSerialize(),
classification = self:classify(),
local cpy = require('/lua/ge/extensions/gameplay/race/path')('Copy of ' .. self.name)
cpy.onDeserialized(self.onSerialize())
return cpy
end
--jsonWriteFile("testTT.json",{track = trackInfo, data = self:onSerialize()}, true)
return true
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamSpellchecker.lua
local function onSerialize()
return {
@/lua/ge/extensions/career/saveSystem.lua
local function onSerialize()
local data = {}
@/lua/ge/extensions/gameplay/rally/notebook/pacenote.lua
function C:onSerialize()
for lang,langData in pairs(self.notes) do
metadata = self.metadata,
pacenoteWaypoints = self.pacenoteWaypoints:onSerialize(),
structured = self.structured:onSerialize(),
pacenoteWaypoints = self.pacenoteWaypoints:onSerialize(),
structured = self.structured:onSerialize(),
slowCorner = self.slowCorner,
@/lua/ge/extensions/gameplay/speedTrapLeaderboards.lua
local function onSerialize()
if not career_career.isActive() then
@/lua/ge/extensions/editor/raceEditor/startPositions.lua
self.beginDragRotation = deepcopy(sp.rot)
self.beginDragData = sp:onSerialize()
end
editor.history:commitAction(name,
{old = old, new = self.path.startPositions.objects[self.index]:onSerialize(),
index = self.index, self = self},
function(data)
data.old = data.self.path.startPositions.objects[data.index]:onSerialize()
data.self.path.startPositions:remove(data.index)
if editEnded[0] then
local old = sp:onSerialize()
sp.name = ffi.string(nameText)
if im.InputFloat3("Position", spPosition, "%0." .. editor.getPreference("ui.general.floatDigitCount") .. "f", im.InputTextFlags_EnterReturnsTrue) then
local old = sp:onSerialize()
sp.pos = vec3(spPosition[0], spPosition[1], spPosition[2])
if scenetree.findClassObjects("TerrainBlock") and im.Button("Down to Terrain") then
local old = sp:onSerialize()
sp.pos = vec3(spPosition[0], spPosition[1], core_terrain.getTerrainHeight(sp.pos))
if scenetree.findClassObjects("TerrainBlock") and im.Button("Align with Terrain") then
local old = sp:onSerialize()
local normalTip = sp.pos + sp.rot*vec3(0,-4.5, 0)
@/lua/ge/extensions/gameplay/crawl/saveSystem.lua
local serializedData = boundary:onSerialize()
if not serializedData then
@/lua/ge/extensions/editor/drivePathEditor.lua
-- Serialise callback.
local function onSerialize()
local drivePathSplines = splineMgr.getDrivePathSplines()
@/lua/ge/extensions/core/vehicle/manager.lua
local function onSerialize()
local data = {
@/lua/ge/extensions/core/metrics.lua
local function onSerialize()
return { currentMode = M.currentMode }
@/lua/ge/extensions/editor/sitesEditor.lua
sites.name = filename
local json = sites:onSerialize()
jsonWriteFile(savePath, json, true)
local function onSerialize()
local data = {
local data = {
path = currentSites:onSerialize()
}
@/lua/ge/extensions/gameplay/drift/scoring.lua
local function onSerialize()
return {
@/lua/ge/extensions/editor/missionPlaybook.lua
local function onSerialize()
local data = {
@/lua/ge/extensions/ui/gameplayAppContainers.lua
local function onSerialize()
local data = {}
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veAdjustableTechCarTuner.lua
local function onSerialize()
return {
@/lua/ge/extensions/gameplay/sites/customFields.lua
function C:onSerialize()
local ret = {
@/lua/ge/extensions/editor/trafficManager.lua
for i, id in ipairs(session.lightsSorted) do
local processed = session.lights[id]:onSerialize()
processed.choiceIndex = session.lights[id].choiceIndex
for i, v in ipairs(session.signalControllers) do
local processed = v:onSerialize()
processed.description = v.description
for i, v in ipairs(session.signalSequences) do
local processed = v:onSerialize()
processed.description = v.description
local function onSerialize()
local data = {}
@/lua/ge/extensions/gameplay/util/damageAssessment.lua
local function onSerialize()
return {
@/lua/ge/extensions/gameplay/rally/transcripts/path.lua
function C:save()
local json = self:onSerialize()
jsonWriteFile(self.fname, json, false)
function C:onSerialize()
local ret = {
local ret = {
transcripts = self.transcripts:onSerialize(),
}
@/lua/ge/extensions/core/input/actionFilter.lua
local function onSerialize()
local data = {}
@/lua/ge/extensions/editor/textEditor.lua
local function onSerialize()
local instancesCopy = deepcopy(guiInstancer.instances)
@/lua/vehicle/controller/vehicleController/shiftLogic/electricMotor.lua
local function onSerialize()
return {regenLevel = electrics.values.regenStrength or 0}
@/lua/ge/extensions/gameplay/rally/notebook/structured.lua
function C:onSerialize()
return self.fields
@/lua/ge/extensions/gameplay/traffic/baseRole.lua
function C:onSerialize()
local data = {
@/lua/ge/extensions/gameplay/drift/general.lua
local function onSerialize()
return {
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veVehicleSpawner.lua
local function onSerialize()
return {
@/lua/ge/extensions/c2/panelPlugins/tileManager.lua
local function onSerialize()
return { debugState = debugState }
@/lua/vehicle/controller.lua
local function onSerialize()
local data = {}
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
for _, instance in ipairs(instances) do
table.insert(instancesSerialized, instance:onSerialize())
end
for _, ctrl in ipairs(controllers) do
table.insert(controllersSerialized, ctrl:onSerialize())
end
for _, sequence in ipairs(sequences) do
table.insert(sequencesSerialized, sequence:onSerialize())
end
if im.Button("Delete##instance") then
local act = instances[selected.signal]:onSerialize()
act.deleteIdx = selected.signal
if im.Button("Delete##controller") then
local act = currController:onSerialize()
act.deleteIdx = selected.controller
if im.Button("Delete##sequence") then
local act = currSequence:onSerialize()
act.deleteIdx = selected.sequence
local function onSerialize()
local data = {options = options, signals = getSerializedSignals()}
@/lua/ge/extensions/editor/assemblySpline.lua
-- Serialise callback.
local function onSerialize()
local assemblySplines = splineMgr.getAssemblySplines()
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamModifierLeakVis.lua
local function onSerialize()
return {
@/lua/ge/extensions/ui/messagesTasksAppContainers.lua
local function onSerialize()
local data = {}
@/lua/ge/extensions/gameplay/drift/freeroam/driftSpots.lua
local function onSerialize()
return {
@/lua/ge/extensions/core/checkpoints.lua
local function onSerialize()
-- log('D', logTag, 'onSerialize called...')
@/lua/ge/extensions/core/vehicleActivePooling.lua
function VehPool:onSerialize()
local data = {}
local function onSerialize()
local data = {}
for _, pool in pairs(pools) do
table.insert(data, pool:onSerialize())
end
@/lua/ge/simTimeAuthority.lua
local function onSerialize()
-- TODO: serialize speed and state properly
@/lua/ge/extensions/core/trailerRespawn.lua
local function onSerialize()
local data = {}
@/lua/vehicle/bdebug.lua
local function onSerialize()
return {
@/lua/ge/extensions/gameplay/sites/sites.lua
function C:onSerialize()
local ret = {
description = self.description,
locations = self.locations:onSerialize(),
zones = self.zones:onSerialize(),
locations = self.locations:onSerialize(),
zones = self.zones:onSerialize(),
parkingSpots = self.parkingSpots:onSerialize(),
zones = self.zones:onSerialize(),
parkingSpots = self.parkingSpots:onSerialize(),
dir = self.dir,
@/lua/vehicle/controller/playerController.lua
local function onSerialize()
end
@/lua/ge/extensions/core/loadMapCmd.lua
local function onSerialize()
return {ignoreStartupCmd = true}
@/lua/ge/extensions/editor/sitesEditor/sortedListDisplay.lua
if im.Button("Copy Fields") then
self.cfData = fields:onSerialize()
end
--if im.Button("Populate Others") then
--local cfData = fields:onSerialize()
--for _, o in ipairs(self.sorted) do
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veTCSDebug.lua
local function onSerialize()
return {
@/lua/ge/extensions/editor/rallyEditor.lua
local function onSerialize()
local data = {}
data = {
path = currentPath:onSerialize(),
currentPathFname = (currentPath and currentPath.fname) or nil,
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamTableVis.lua
local function onSerialize()
return {
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veNodeTriSelfCollisionDetector.lua
local function onSerialize()
return {
@/lua/ge/extensions/gameplay/parking.lua
local function onSerialize()
local data = {active = active, debugLevel = M.debugLevel, parkedVehIds = deepcopy(parkedVehIds), trackedVehIds = tableKeys(trackedVehData), vars = deepcopy(vars)}
@/lua/ge/extensions/freeroam/crashCamMode.lua
local function onSerialize()
toggleActionCam(false)
@/lua/ge/extensions/gameplay/statistic.lua
local function onSerialize()
_save()
@/lua/ge/extensions/scenario/scenarios.lua
local function onSerialize()
-- log('D', logTag, 'onSerialize called...')
@/lua/ge/extensions/gameplay/rally/notebook/missionSettings.lua
function C:onSerialize()
local ret = {
function C:write()
local json = self:onSerialize()
jsonWriteFile(self:fname(), json, true)
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veRawData.lua
local function onSerialize()
return {
@/lua/ge/extensions/editor/sceneView.lua
local function onSerialize()
local viewsSerialized = {}
@/lua/ge/extensions/core/vehicles.lua
local function onSerialize()
-- Don't serialize the vehsData list in the vehicle collections
@/lua/common/utils.lua
if type(v['onSerialize']) == 'function' then
return v['onSerialize'](reason) -- this is calling M.onSerialize()
elseif v['state'] then
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veFlexbodyDebug.lua
local function onSerialize()
return {
@/lua/ge/extensions/editor/shapeEditor.lua
local function onSerialize()
local data = {}
@/lua/ge/extensions/gameplay/rally/notebook/path.lua
local json = self:onSerialize()
local saveOk = jsonWriteFile(fname, json, true)
function C:onSerialize()
local langs = self:getLanguages()
created_at = self.created_at,
codrivers = self.codrivers:onSerialize(),
pacenotes = self.pacenotes:onSerialize(),
codrivers = self.codrivers:onSerialize(),
pacenotes = self.pacenotes:onSerialize(),
audioMode = self.audioMode,
@/lua/ge/extensions/editor/meshSpline.lua
-- Serialise callback.
local function onSerialize()
local meshSplines = splineMgr.getMeshSplines()
@/lua/ge/extensions/util/screenshotCreator.lua
local function onSerialize()
return {
@/lua/ge/extensions/editor/crawlEditor/presets.lua
local serializedData = boundary:onSerialize()
local isValid, errorMsg = validateBoundaryPreset(serializedData)
local serializedTrail = trail:onSerialize()
if trail.path and trail.path.onSerialize then
serializedTrail.path = trail.path:onSerialize()
else
if trail.boundary and trail.boundary.onSerialize then
serializedTrail.boundary = trail.boundary:onSerialize()
else
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartList.lua
local function onSerialize()
return {
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
local function onSerialize()
saveSettings()
@/lua/ge/extensions/core/audioRibbon.lua
-- Serializes the ribbons.
local function onSerialize()
if not ribbons or #ribbons < 1 then
@/lua/ge/extensions/core/cameraModes/bigMap.lua
function C:onSerialize()
if self.mapBoundaries then
@/lua/ge/extensions/statistics/statistics.lua
local function onSerialize()
-- log('D', logTag, 'onSerialize called...')
@/lua/ge/extensions/gameplay/rally/transcripts/vehicleSnapshot.lua
function C:onSerialize()
local ret = {
@/lua/ge/extensions/gameplay/drift/drift.lua
end
local function onSerialize()
return {
@/lua/ge/extensions/gameplay/crawl/general.lua
local function onSerialize()
clear(true)
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veCrashTester.lua
local function onSerialize()
return {
@/lua/ge/extensions/editor/buildingEditor.lua
local function onSerialize()
-- print('??^^^^^^^^^^ onSerialize:'..tostring(scenetree.findObject('e_road')))
@/lua/ge/extensions/editor/driftDataEditor.lua
local function onSerialize()
local ret = {
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamBeautifier.lua
local function onSerialize()
return {
@/lua/ge/extensions/editor/preferences.lua
local function onSerialize(state)
return { currentCategoryName = currentCategoryName }
@/lua/ge/extensions/gameplay/rally/settingsManager.lua
-- end
-- jsonWriteFile(settingsFname, missionSettings:onSerialize(), true)
-- end
@/lua/ge/extensions/campaign/exploration.lua
local function onSerialize()
-- log('D', logTag, 'onSerialize called...')
@/lua/ge/extensions/editor/raceEditor/pacenotes.lua
if not note or note.missing then return end
self.beginDragNoteData = note:onSerialize()
if note.normal then
{old = self.beginDragNoteData,
new = note:onSerialize(),
index = self.index, self = self},
end,function(data) --redo
data.noteData = self.path.pacenotes.objects[data.index]:onSerialize()
self.path.pacenotes:remove(data.index)
@/lua/ge/extensions/gameplay/traffic.lua
local function freezeState() -- stops the traffic, police, and parking systems, and returns the state data
return M.onSerialize(), gameplay_police.onSerialize(), gameplay_parking.onSerialize()
end
local function freezeState() -- stops the traffic, police, and parking systems, and returns the state data
return M.onSerialize(), gameplay_police.onSerialize(), gameplay_parking.onSerialize()
end
local function freezeState() -- stops the traffic, police, and parking systems, and returns the state data
return M.onSerialize(), gameplay_police.onSerialize(), gameplay_parking.onSerialize()
end
local function onSerialize()
local trafficData = {}
for _, veh in pairs(traffic) do
table.insert(trafficData, veh:onSerialize())
end
@/lua/ge/extensions/editor/crawlEditor/waypoints.lua
if not node or node.missing then return end
self.beginDragNodeData = node:onSerialize()
if node.hasNormal and node.normal then
{old = self.beginDragNodeData,
new = node:onSerialize(),
index = self.index, self = self},
if im.Button("Copy Fields") then
self.cfData = fields:onSerialize()
end
@/lua/ge/extensions/gameplay/drift/stuntZones.lua
local function onSerialize()
clear()
@/lua/ge/extensions/editor/sidewalkSpline.lua
-- Serialise callback.
local function onSerialize()
local sidewalkSplines = splineMgr.getSidewalkSplines()
@/lua/ge/extensions/gameplay/police.lua
local function onSerialize()
local data = {vars = deepcopy(vars), propIds = deepcopy(policePropIds)} -- no need to cache police ids, they should automatically get reprocessed
@/lua/ge/extensions/core/trafficSignals.lua
function SignalInstance:onSerialize()
local data = {
function SignalController:onSerialize()
for _, state in pairs(self.states) do
function SignalSequence:onSerialize()
local data = {
local function onSerialize()
local data = {}
for _, v in ipairs(e) do
table.insert(data[k], v:onSerialize())
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/vePropTransformer.lua
local function onSerialize()
return {
@/lua/ge/extensions/core/vehicle/partmgmt.lua
local function onSerialize()
return {
@/lua/ge/extensions/core/paths.lua
local function onSerialize()
return {
@/lua/ge/extensions/editor/scriptAIEditor.lua
-- Serialization function.
local function onSerialize()
return { d = lpack.encode{
@/lua/ge/extensions/scenario/waypoints.lua
local function onSerialize()
-- log('D', logTag, 'onSerialize called...')
@/lua/ge/extensions/gameplay/backgroundActivities/g2g.lua
local function onSerialize()
deactivate()
@/lua/ge/extensions/gameplay/drift/display.lua
local function onSerialize()
setDriftUILayout(false)
@/lua/ge/extensions/editor/mapSensorEditor.lua
-- Serialization function.
local function onSerialize()
for i = 1, #sensors do
@/lua/ge/extensions/ui/console.lua
local function onSerialize()
local d = {}
@/lua/vehicle/extensions/tech/vehicleSystemsCoupling.lua
local function onSerialize()
return {
@/lua/ge/extensions/freeroam/facilities/fuelPrice.lua
local function onSerialize()
local d = {}
@/lua/ge/extensions/gameplay/race/pacenote.lua
function C:onSerialize()
local ret = {
@/lua/ge/extensions/editor/main.lua
local function onSerialize()
local data = {}
@/lua/ge/extensions/campaign/dealer.lua
local function onSerialize()
-- log('D', logTag, 'onSerialize called...')
@/lua/ge/extensions/gameplay/sites/parkingSpot.lua
function C:onSerialize()
local rot = self.rotOrig or self.rot
oldId = self.id,
customFields = self.customFields:onSerialize()
}
@/lua/ge/extensions/gameplay/rally/transcripts/entry.lua
function C:onSerialize()
local ret = {
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
local function onSerialize()
return {
@/lua/ge/extensions/editor/roadSpline.lua
-- Serialise callback.
local function onSerialize()
local groups = groupMgr.getGroups()
@/lua/ge/extensions/gameplay/race/race.lua
local fullpath = "raceRecord/"..os.date("!%Y-%m-%d--%H-%M-%S")..(self.saveFileSuffix and ("-"..self.saveFileSuffix) or "").."/"
jsonWriteFile(fullpath.."path.path.json",self.path:onSerialize(), true)
jsonWriteFile(fullpath.."times.json",state.historicTimes, true)
@/lua/ge/extensions/core/ropeVisualTest.lua
local function onSerialize()
-- Save ALL UI state and settings
@/lua/ge/extensions/gameplay/util/sortedList.lua
function C:onSerialize(parent)
local ret = {}
if not o.isProcedural then
table.insert(ret, o:onSerialize())
end
@/lua/ge/extensions/editor/sitesEditor/locations.lua
end
data.loc = loc:onSerialize()
data.id = loc.id
editor.history:commitAction("Remove Location",
{ self = self, list = self.list, loc = loc and loc:onSerialize(), id = loc and loc.id },
createRedo, createUndo)
@/lua/ge/extensions/career/career.lua
local function onSerialize()
local data = {}
@/lua/ge/extensions/editor/masterSpline.lua
-- Serialisation callback.
local function onSerialize()
local masterSplines = splineMgr.getMasterSplines()
@/lua/ge/extensions/core/vehicle/mirror.lua
local function onSerialize()
local data = {}
@/lua/ge/extensions/core/multiseatCamera.lua
local function onSerialize()
if multiseatEnabled then
@/lua/ge/extensions/core/commandhandler.lua
local function onSerialize()
return {ignoreStartupCmd = true}
@/lua/ge/extensions/core/camera.lua
local function onSerialize()
-- Revert log weight to levels' normal log weight instead of keeping the in-vehicle one
for k,cam in pairs(getGlobalCameras()) do
if cam.onSerialize then cam:onSerialize() end
data.globalCameras[k] = serialize(cam)
@/lua/ge/extensions/editor/sitesEditor/zones.lua
if data.id and data.list.objects[data.id] and not data.list.objects[data.id].missing then
zone:onDeserialized(data.list.objects[data.id]:onSerialize())
end
end
data.zone = zone:onSerialize()
data.id = zone.id
editor.history:commitAction("Remove Zone",
{ self = self, list = self.list, zone = zone and zone:onSerialize(), id = zone and zone.id },
createRedo, createUndo)
@/lua/ge/extensions/editor/roadArchitect.lua
-- Serialization function.
local function onSerialize()
@/lua/vehicle/controller/vehicleController/vehicleController.lua
local function onSerialize()
local controlLogicModuleData
if controlLogicModule.onSerialize then
controlLogicModuleData = controlLogicModule.onSerialize()
end
@/lua/ge/extensions/editor/barriersEditor.lua
local function onSerialize()
end
@/lua/ge/extensions/editor/scriptAIManager.lua
if (not tableIsEmpty(recordings)) and im.SmallButton("save") then
jsonWriteFile(persistenceFilename, M.onSerialize())
end
local function onSerialize()
return {recordings = recordings, vehState = vehState}
@/lua/ge/extensions/editor/crawlEditor.lua
local function onSerialize()
local ret = {
@/lua/ge/extensions/gameplay/race/segment.lua
function C:onSerialize()
local capsules = {}
@/lua/ge/extensions/freeroam/bigMapMode.lua
local function onSerialize()
local data = {}
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veGeneralData.lua
local function onSerialize()
return {
@/lua/ge/extensions/editor/veMain.lua
local function onSerialize()
local data = {}
@/lua/ge/extensions/core/snapshot.lua
local function onSerialize()
return {
@/lua/ge/extensions/gameplay/traffic/vehicle.lua
function C:onSerialize()
local data = {
activeProbability = self.activeProbability,
role = self.role:onSerialize()
}
@/lua/ge/extensions/campaign/campaigns.lua
local function onSerialize()
-- log('D', logTag, 'onSerialize called...')
@/lua/ge/extensions/core/vehicleTriggers.lua
local function onSerialize()
return {
@/lua/ge/extensions/gameplay/sites/zone.lua
function C:onSerialize()
local verts = {}
oldId = self.id,
customFields = self.customFields:onSerialize(),
top = {
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamVariablesChecker.lua
local function onSerialize()
return {
@/lua/ge/extensions/gameplay/rally/notebook/codriver.lua
function C:onSerialize()
local ret = {
@/lua/ge/extensions/core/hotlapping.lua
filePath = filePath or rootDir..getCurrentLevelIdentifier()..'/'..now..'.race.json'
jsonWriteFile(filePath, pathData:onSerialize(), true)
log('I', logTag, 'Saved hotlapping config to file: '..filePath)
@/lua/ge/extensions/editor/slotTrafficEditor.lua
local function onSerialize()
local data = {
@/lua/ge/extensions/flowgraph/nodes/types/number.lua
function C:onSerialize(res)
end
@/lua/ge/extensions/editor/forestEditor.lua
local function onSerialize()
clearForestItemsSelection()
@/lua/ge/extensions/core/audio.lua
local function onSerialize()
-- Note(AK) 20/07/2020: Uncomment to reenable hotloading banks on Ctrl + L, and delete the current return statment
@/lua/ge/extensions/render/hdr.lua
local function onSerialize()
return {initialized = true}
@/lua/ge/extensions/editor/rallyEditor/pacenotes.lua
self.beginDragNoteData = wp:onSerialize()
{old = self.beginDragNoteData,
new = wp:onSerialize(),
index = self.pacenoteToolsState.selected_wp_id, self = self},
self.simpleDragMouseOffset = self.mouseInfo._downPos - hoveredWp.pos
self.beginSimpleDragNoteData = hoveredWp:onSerialize()
old = self.beginSimpleDragNoteData,
new = wp_sel:onSerialize(),
wasPWselection = self.wasWPSelected,
notebook = self.path,
old_pacenotes = deepcopy(self.path.pacenotes:onSerialize()),
},
@/lua/ge/extensions/core/groundMarkers.lua
local function onSerialize()
core_groundMarkerArrows.clearArrows()
@/lua/ge/extensions/editor/missionEditor.lua
local function onSerialize()
local data = {
@/lua/vehicle/energyStorage.lua
local function onSerialize()
local data = {}
@/lua/ge/extensions/gameplay/missions/proceduralMissionGenerators/timeTrialMissions.lua
if succ then
local data = path:onSerialize()
for _, field in ipairs(cacheFields) do data[field] = race[field] end
@/lua/ge/extensions/gameplay/walk.lua
local function onSerialize()
return {togglingEnabled = togglingEnabled, vehicleBlacklist = vehicleBlacklist}
@/lua/ge/extensions/editor/dragRaceEditor.lua
local function onSerialize()
return {
@/lua/ge/extensions/gameplay/sites/location.lua
function C:onSerialize()
local ret = {
oldId = self.id,
customFields = self.customFields:onSerialize()
}
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
local function onSerialize()
-- kill objects before serializing and convert pointers
local layoutFilename = saveFolder .. baseFilename .. '.vehicleDetailSetting.json'
jsonWriteFile(layoutFilename, onSerialize())
onDeserialized(jsonReadFile(layoutFilename))
if im.SmallButton('overwrite##overwriteLayouy_'..tostring(lidx)) then
jsonWriteFile(layoutFilename, onSerialize())
onDeserialized(jsonReadFile(layoutFilename))
@/lua/ge/extensions/editor/flowgraphEditor.lua
local function onSerialize()
if not windows then return {} end
@/lua/ge/extensions/freeroam/specialTriggers.lua
local function onSerialize()
for k, _ in ipairs(triggers) do
@/lua/ge/extensions/editor/raceEditor/pathnodes.lua
if not node or node.missing then return end
self.beginDragNodeData = node:onSerialize()
if node.normal then
{old = self.beginDragNodeData,
new = node:onSerialize(),
index = self.index, self = self},
self.simpleDragMouseOffset = self.mouseInfo._downPos - hovered.pos
self.beginDragNodeData = hovered:onSerialize()
if hovered.normal then
if not selected then return end
local newData = selected:onSerialize()
newData.pos = self.mouseHoldPos
end,function(data) --redo
data.nodeData = self.path.pathnodes.objects[data.index]:onSerialize()
self.path.pathnodes:remove(data.index)
editor.history:commitAction("Change Node Mode",
{index = self.index, self = self, oldData = node:onSerialize()},
function(data)
editor.history:commitAction("Change Node Mode",
{index = self.index, node = node, self = self, oldData = node:onSerialize(), wpName = wps[1].name},
function(data)
editor.history:commitAction("Change Node Mode",
{index = self.index, self = self, oldData = node:onSerialize(), wpName = wps[1].name},
function(data)
if im.Button("Copy Fields") then
self.cfData = fields:onSerialize()
end
@/lua/ge/extensions/editor/sensorConfigurationEditor.lua
-- Serialization function.
local function onSerialize()
for v = 1, #vehicles do