GE Lua Documentation

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initStepFinished

Definition


-- @/lua/ge/extensions/gameplay/garageMode.lua:298

local function initStepFinished()
  garageInitCurrentStep = garageInitCurrentStep + 1
  if garageInitCurrentStep > tableSize(garageInitModules) then
    garageInitCurrentStep = 1
    return
  end
  callNextInitStep()
end

Callers

@/lua/ge/extensions/gameplay/garageMode.lua
  if garageModeInitActive then
    initStepFinished()
    garageModeInitActive = nil