getForceMultiplier
Definition
-- @/lua/ge/extensions/gameplay/forceField.lua:95
local function getForceMultiplier()
return forceMultiplier
end
Callers
@/lua/ge/extensions/core/funstuff.lua
if gameplay_forceField.isActive() then
if gameplay_forceField.getForceMultiplier() > 0 then
gameplay_forceField.deactivate(true)
e.color = 'var(--bng-orange-400)'
if gameplay_forceField.getForceMultiplier() > 0 then
e.desc = {txt = 'ui.radialmenu2.funstuff.ForceField.desc', context = {status = 'ui.radialmenu2.funstuff.ForceField.repulsion'}}
end
if gameplay_forceField.getForceMultiplier() < 0 then
e.desc = {txt = 'ui.radialmenu2.funstuff.ForceField.desc', context = {status = 'ui.radialmenu2.funstuff.ForceField.attraction'}}