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getForceMultiplier

Definition


-- @/lua/ge/extensions/gameplay/forceField.lua:95

local function getForceMultiplier()
  return forceMultiplier
end

Callers

@/lua/ge/extensions/core/funstuff.lua
  if gameplay_forceField.isActive() then
    if gameplay_forceField.getForceMultiplier() > 0 then
      gameplay_forceField.deactivate(true)
        e.color = 'var(--bng-orange-400)'
        if gameplay_forceField.getForceMultiplier() > 0 then
          e.desc = {txt = 'ui.radialmenu2.funstuff.ForceField.desc', context = {status = 'ui.radialmenu2.funstuff.ForceField.repulsion'}}
        end
        if gameplay_forceField.getForceMultiplier() < 0 then
          e.desc = {txt = 'ui.radialmenu2.funstuff.ForceField.desc', context = {status = 'ui.radialmenu2.funstuff.ForceField.attraction'}}