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onDriftCompletedScored

Definition


-- @/lua/ge/extensions/gameplay/drift/statistics.lua:26

local function onDriftCompletedScored(data)
  gameplay_statistic.metricAdd("drift/totalScore", data.addedScore)
  setNewMaxStat("drift/maxDriftScore", data.addedScore)
end

Callers

@/lua/ge/extensions/flowgraph/modules/driftModule.lua

function C:onDriftCompletedScored(data)
  self:addCallback("scored", {addedScore = data.addedScore, cachedScore = data.cachedScore, combo = data.combo})
@/lua/ge/extensions/gameplay/drift/display.lua

local function onDriftCompletedScored(data)
  --guihooks.trigger("setDriftRemainingComboTime", 0)
@/lua/ge/extensions/gameplay/drift/freeroam/driftSpots.lua
-- when whole drift chain done
local function onDriftCompletedScored()
  if isInFreeroamChallenge then
@/lua/ge/extensions/gameplay/drift/scoreboard.lua

local function onDriftCompletedScored(data)
  if gameplay_drift_general.getPaused() or gameplay_drift_general.getFrozen() then return end
@/lua/ge/extensions/gameplay/drift/sounds.lua

local function onDriftCompletedScored(data)
  Engine.Audio.playOnce('AudioGui', soundAssets.pointsConfirmed)