onDriftCompleted
Definition
-- @/lua/ge/extensions/gameplay/drift/scoring.lua:537
-- finished a whole drift chain
local function onDriftCompleted()
local combo = driftScore.combo
local addedScore = wrapUp()
if not addedScore then return end
extensions.hook('onDriftCompletedScored',
{
addedScore = addedScore,
combo = combo,
careerRewards = getCareerRewardsForDriftScore(addedScore),
tier = driftTiers[currentTier]
}
)
end
Callers
@/lua/ge/extensions/gameplay/drift/statistics.lua
local function onDriftCompleted(data)
if not data.chainDriftData then return end
@/lua/ge/extensions/gameplay/drift/quickMessages.lua
-- this is called when a drift chain is completed
local function onDriftCompleted()
driftChainStoppedThisFrame = true