GE Lua Documentation

Press F to search!

setPaused

Definition


-- @/lua/ge/extensions/gameplay/drift/general.lua:147

local function setPaused(newPaused)
  paused = newPaused
end

Callers

@/lua/ge/extensions/editor/flowgraph/main.lua
                self.mgr:setRunning(true)
                self.mgr:setPaused(true)
              end
              if editor.uiIconImageButton(editor.icons.pause, im.ImVec2(20, 20)) then
                self.mgr:setPaused(true)
              end
              if editor.uiIconImageButton(editor.icons.play_arrow, im.ImVec2(20, 20)) then
                self.mgr:setPaused(false)
              end
              if editor.uiIconImageButton(editor.icons.skip_next, im.ImVec2(20, 20)) then
                self.mgr:setPaused(false)
                self.mgr.steps = 1
@/lua/ge/extensions/core/replay.lua
  if M.state.state ~= 'playback' then return end
  stream:setPaused(v)
end
  if M.state.state == 'inactive' then
    stream:setPaused(false)
    local ret = stream:play(M.state.loadedFile)
  elseif M.state.state == 'playback' then
    stream:setPaused(not M.state.paused)
  else
  stream:stop()
  stream:setPaused(true)
  local ret = stream:play(filename)
@/lua/ge/extensions/flowgraph/manager.lua
    if -self.steps == 0 then
      self:setPaused(true)
    end

function C:setPaused(paused)
  if self.runningState == "stopped" then
@/lua/ge/extensions/flowgraph/nodes/debug/pauseManager.lua
function C:work()
  self.graph.mgr:setPaused(true)
end