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getGeneralDebug

Definition


-- @/lua/ge/extensions/gameplay/drift/general.lua:174

local function getGeneralDebug()
  return debug
end

Callers

@/lua/ge/extensions/gameplay/drift/destination.lua
  imguiDebug()
  if gameplay_drift_general.getGeneralDebug() then profiler:start() end

  if gameplay_drift_general.getGeneralDebug() then
    profiler:add("Drift destination")
@/lua/ge/extensions/gameplay/drift/quickMessages.lua
  imguiDebug()
  if gameplay_drift_general.getGeneralDebug() then profiler:start() end
  end
  if gameplay_drift_general.getGeneralDebug() then
    profiler:add("Drift quick messages")
@/lua/ge/extensions/gameplay/drift/general.lua
local function imguiDebug()
  if gameplay_drift_general.getGeneralDebug() then
@/lua/ge/extensions/gameplay/drift/drift.lua
  isDrifting = false
  if gameplay_drift_general.getGeneralDebug() then profiler:start() end
  lastFrameKphAirSpeed = kphAirSpeed
  if gameplay_drift_general.getGeneralDebug() then
    profiler:add("Drift detection")
@/lua/ge/extensions/gameplay/drift/freeroam/driftSpots.lua
  imguiDebug()
  if gameplay_drift_general.getGeneralDebug() then profiler:start() end
  if getCurrentLevelIdentifier() ~= nil and getCurrentLevelIdentifier() ~= lastFrameLevel then

  if gameplay_drift_general.getGeneralDebug() then
    profiler:add("Drift driftSpots")
@/lua/ge/extensions/gameplay/drift/freeroam/cruising.lua
local function onUpdate(dtReal, dtSim, dtRaw)
  if gameplay_drift_general.getGeneralDebug() then profiler:start() end

  if gameplay_drift_general.getGeneralDebug() then
    profiler:add("Drift cruising")
@/lua/ge/extensions/gameplay/drift/stuntZones/donut.lua
  self.activeData.totalDriftAngle = self.activeData.totalDriftAngle + gameplay_drift_drift.getAngleDiff()
  if gameplay_drift_general.getGeneralDebug() then
    debugDrawer:drawTextAdvanced(self.data.zoneData.pos, self.activeData.totalDriftAngle, ColorF(1,1,1,1), true, false, ColorI(0,0,0,255))
@/lua/ge/extensions/gameplay/drift/scoring.lua
  imguiDebug(dtReal)
  if gameplay_drift_general.getGeneralDebug() then profiler:start() end

  if gameplay_drift_general.getGeneralDebug() then
    profiler:add("Drift scoring")
@/lua/ge/extensions/gameplay/drift/bounds.lua
  imguiDebug()
  if gameplay_drift_general.getGeneralDebug() then profiler:start() end

  if gameplay_drift_general.getGeneralDebug() then
    profiler:add("Drift bounds")