getGeneralDebug
Definition
-- @/lua/ge/extensions/gameplay/drift/general.lua:174
local function getGeneralDebug()
return debug
end
Callers
@/lua/ge/extensions/gameplay/drift/destination.lua
imguiDebug()
if gameplay_drift_general.getGeneralDebug() then profiler:start() end
if gameplay_drift_general.getGeneralDebug() then
profiler:add("Drift destination")
@/lua/ge/extensions/gameplay/drift/quickMessages.lua
imguiDebug()
if gameplay_drift_general.getGeneralDebug() then profiler:start() end
end
if gameplay_drift_general.getGeneralDebug() then
profiler:add("Drift quick messages")
@/lua/ge/extensions/gameplay/drift/general.lua
local function imguiDebug()
if gameplay_drift_general.getGeneralDebug() then
@/lua/ge/extensions/gameplay/drift/drift.lua
isDrifting = false
if gameplay_drift_general.getGeneralDebug() then profiler:start() end
lastFrameKphAirSpeed = kphAirSpeed
if gameplay_drift_general.getGeneralDebug() then
profiler:add("Drift detection")
@/lua/ge/extensions/gameplay/drift/freeroam/driftSpots.lua
imguiDebug()
if gameplay_drift_general.getGeneralDebug() then profiler:start() end
if getCurrentLevelIdentifier() ~= nil and getCurrentLevelIdentifier() ~= lastFrameLevel then
if gameplay_drift_general.getGeneralDebug() then
profiler:add("Drift driftSpots")
@/lua/ge/extensions/gameplay/drift/freeroam/cruising.lua
local function onUpdate(dtReal, dtSim, dtRaw)
if gameplay_drift_general.getGeneralDebug() then profiler:start() end
if gameplay_drift_general.getGeneralDebug() then
profiler:add("Drift cruising")
@/lua/ge/extensions/gameplay/drift/stuntZones/donut.lua
self.activeData.totalDriftAngle = self.activeData.totalDriftAngle + gameplay_drift_drift.getAngleDiff()
if gameplay_drift_general.getGeneralDebug() then
debugDrawer:drawTextAdvanced(self.data.zoneData.pos, self.activeData.totalDriftAngle, ColorF(1,1,1,1), true, false, ColorI(0,0,0,255))
@/lua/ge/extensions/gameplay/drift/scoring.lua
imguiDebug(dtReal)
if gameplay_drift_general.getGeneralDebug() then profiler:start() end
if gameplay_drift_general.getGeneralDebug() then
profiler:add("Drift scoring")
@/lua/ge/extensions/gameplay/drift/bounds.lua
imguiDebug()
if gameplay_drift_general.getGeneralDebug() then profiler:start() end
if gameplay_drift_general.getGeneralDebug() then
profiler:add("Drift bounds")