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simulateADrift

Definition


-- @/lua/ge/extensions/gameplay/drift/drift.lua:810

local function simulateADrift(data)
  simulatedDriftData = data
end

Callers

@/lua/ge/extensions/gameplay/drift/sounds.lua
    if isCrashing then
      gameplay_drift_drift.simulateADrift()
      isCrashing = false

        gameplay_drift_drift.simulateADrift({
          currDegAngle = driftAnglePtr[0],
      else
        gameplay_drift_drift.simulateADrift()
      end
  if not value then
    gameplay_drift_drift.simulateADrift() -- stop simulating a drift
  end