-- @/lua/ge/extensions/gameplay/drift/drift.lua:810
local function simulateADrift(data)
simulatedDriftData = data
end
if isCrashing then
gameplay_drift_drift.simulateADrift()
isCrashing = false
gameplay_drift_drift.simulateADrift({
currDegAngle = driftAnglePtr[0],
else
gameplay_drift_drift.simulateADrift()
end
if not value then
gameplay_drift_drift.simulateADrift() -- stop simulating a drift
end