getDriftActiveData
Definition
-- @/lua/ge/extensions/gameplay/drift/drift.lua:814
local function getDriftActiveData()
return driftActiveData
end
Callers
@/lua/ge/extensions/gameplay/drift/quickMessages.lua
driftActiveDataCopy = gameplay_drift_drift.getDriftActiveData()
driftChainActiveDataCopy = gameplay_drift_drift.getDriftChainActiveData()
@/lua/ge/extensions/gameplay/drift/scoring.lua
driftActiveData = gameplay_drift_drift.getDriftActiveData()
@/lua/ge/extensions/gameplay/drift/stuntZones/hitPole.lua
local driftActiveData = gameplay_drift_drift.getDriftActiveData()
@/lua/ge/extensions/gameplay/drift/stuntZones/driftThrough.lua
local driftActiveData = gameplay_drift_drift.getDriftActiveData()
@/lua/ge/extensions/flowgraph/nodes/gameplay/drift/driftInformation.lua
function C:work()
driftData = gameplay_drift_drift.getDriftActiveData()
callbacks = self.mgr.modules.drift:getCallBacks()
@/lua/ge/extensions/gameplay/drift/stuntZones/nearPole.lua
local driftActiveData = gameplay_drift_drift.getDriftActiveData()
plDist = gameplay_drift_drift.getVehPos():distance(self.data.zoneData.pos)
currAngle = gameplay_drift_drift.getDriftActiveData().currDegAngle