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getAirSpeed

Definition


-- @/lua/ge/extensions/gameplay/drift/drift.lua:858

local function getAirSpeed()
  return kphAirSpeed
end

Callers

@/lua/ge/extensions/gameplay/drift/stuntZones/hitPole.lua
      currDegAngle = driftActiveData and driftActiveData.currDegAngle or 50, -- these safeguards is used in the drift debug imgui menu to test UI
      currAirSpeed = gameplay_drift_drift.getAirSpeed() or 30,
      zoneData = {points = gameplay_drift_scoring.getStuntZoneBasePoints("hitPole")}
@/lua/ge/extensions/gameplay/drift/scoring.lua
      driftScoringData.currDegAngle = driftActiveData.currDegAngle
      driftScoringData.airSpeed = gameplay_drift_drift.getAirSpeed()
      scoreContinuousDrift(gameplay_drift_drift.getDistSinceLastFrame(), driftScoringData)
local function onDriftTransition()
  if gameplay_drift_drift.getAirSpeed() > scoreOptions.comboOptions.driftTransition.minTransitionSpeed and lastDriftInitiationTimer >= scoreOptions.comboOptions.driftTransition.cooldownTime then
    local speed = gameplay_drift_drift.getAirSpeed()
  if gameplay_drift_drift.getAirSpeed() > scoreOptions.comboOptions.driftTransition.minTransitionSpeed and lastDriftInitiationTimer >= scoreOptions.comboOptions.driftTransition.cooldownTime then
    local speed = gameplay_drift_drift.getAirSpeed()
    local creepUp = getComboCreepupSpeedValue(speed, scoreOptions.comboOptions.driftTransition.comboSpeeds)
@/lua/ge/extensions/gameplay/drift/display.lua

  local airspeed =  gameplay_drift_drift.getAirSpeed() or 0
  local angle = gameplay_drift_drift.getCurrDegAngleSigned() or 0
@/lua/ge/extensions/gameplay/drift/quickMessages.lua
          driftChainActiveData = driftChainActiveDataCopy,
          currentSpeed = gameplay_drift_drift.getAirSpeed(),
          score = scoreCopy,