getAirSpeed
Definition
-- @/lua/ge/extensions/gameplay/drift/drift.lua:858
local function getAirSpeed()
return kphAirSpeed
end
Callers
@/lua/ge/extensions/gameplay/drift/stuntZones/hitPole.lua
currDegAngle = driftActiveData and driftActiveData.currDegAngle or 50, -- these safeguards is used in the drift debug imgui menu to test UI
currAirSpeed = gameplay_drift_drift.getAirSpeed() or 30,
zoneData = {points = gameplay_drift_scoring.getStuntZoneBasePoints("hitPole")}
@/lua/ge/extensions/gameplay/drift/scoring.lua
driftScoringData.currDegAngle = driftActiveData.currDegAngle
driftScoringData.airSpeed = gameplay_drift_drift.getAirSpeed()
scoreContinuousDrift(gameplay_drift_drift.getDistSinceLastFrame(), driftScoringData)
local function onDriftTransition()
if gameplay_drift_drift.getAirSpeed() > scoreOptions.comboOptions.driftTransition.minTransitionSpeed and lastDriftInitiationTimer >= scoreOptions.comboOptions.driftTransition.cooldownTime then
local speed = gameplay_drift_drift.getAirSpeed()
if gameplay_drift_drift.getAirSpeed() > scoreOptions.comboOptions.driftTransition.minTransitionSpeed and lastDriftInitiationTimer >= scoreOptions.comboOptions.driftTransition.cooldownTime then
local speed = gameplay_drift_drift.getAirSpeed()
local creepUp = getComboCreepupSpeedValue(speed, scoreOptions.comboOptions.driftTransition.comboSpeeds)
@/lua/ge/extensions/gameplay/drift/display.lua
local airspeed = gameplay_drift_drift.getAirSpeed() or 0
local angle = gameplay_drift_drift.getCurrDegAngleSigned() or 0
@/lua/ge/extensions/gameplay/drift/quickMessages.lua
driftChainActiveData = driftChainActiveDataCopy,
currentSpeed = gameplay_drift_drift.getAirSpeed(),
score = scoreCopy,