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onDriftDebugChanged

Definition


-- @/lua/ge/extensions/gameplay/drift/display.lua:325

local function onDriftDebugChanged(value)
  if not value then
    setDriftUILayout(false)
  end
end

Callers

@/lua/ge/extensions/gameplay/drift/stuntZones.lua

local function onDriftDebugChanged()
  drawLines = im.BoolPtr(true)
@/lua/ge/extensions/gameplay/drift/sounds.lua

local function onDriftDebugChanged(value)
  if not value then