onDriftCompletedScored
Definition
-- @/lua/ge/extensions/gameplay/drift/display.lua:53
local function onDriftCompletedScored(data)
--guihooks.trigger("setDriftRemainingComboTime", 0)
guiData.realtimeRemainingComboTime = 0
--guihooks.trigger("setDriftRealtimeCreep", 0)
guiData.realtimeCreep = 0
creepSmoother:set(0)
flashMessage(string.format("+ %i points", data.addedScore))
guihooks.trigger("setDriftPersistentDriftScored", data.addedScore, data.combo)
clearRt()
end
Callers
@/lua/ge/extensions/gameplay/drift/sounds.lua
local function onDriftCompletedScored(data)
Engine.Audio.playOnce('AudioGui', soundAssets.pointsConfirmed)
@/lua/ge/extensions/gameplay/drift/statistics.lua
local function onDriftCompletedScored(data)
gameplay_statistic.metricAdd("drift/totalScore", data.addedScore)
@/lua/ge/extensions/flowgraph/modules/driftModule.lua
function C:onDriftCompletedScored(data)
self:addCallback("scored", {addedScore = data.addedScore, cachedScore = data.cachedScore, combo = data.combo})
@/lua/ge/extensions/gameplay/drift/scoreboard.lua
local function onDriftCompletedScored(data)
if gameplay_drift_general.getPaused() or gameplay_drift_general.getFrozen() then return end
@/lua/ge/extensions/gameplay/drift/freeroam/driftSpots.lua
-- when whole drift chain done
local function onDriftCompletedScored()
if isInFreeroamChallenge then