-- @/lua/ge/extensions/gameplay/drag/saveSystem.lua:599
M.saveLane = function(lane, filePath)
return jsonWriteFile(filePath, lane, true)
end
local filePath = levelPath .. lane.id .. ".lane.json"
return dragSaveSystem.saveLane(lane, filePath)
end
if lane then
M.saveLane(lane)
end