saveFacilities
Definition
-- @/lua/ge/extensions/gameplay/drag/saveSystem.lua:693
M.saveFacilities = function(facilities, filePath)
if not facilities or not filePath then return false end
local success, error = pcall(function()
jsonWriteFile(filePath, facilities, true)
end)
if success then
log('D', 'drag_save_system', 'Saved facilities to: ' .. filePath)
return true
else
log('E', 'drag_save_system', 'Failed to save facilities: ' .. tostring(error))
return false
end
end
Callers
@/lua/ge/extensions/editor/dragRaceEditor/facilities.lua
local filePath = levelPath .. "facilities.json"
return dragSaveSystem.saveFacilities(allFacilities, filePath)
end