getCurrentLevelDragPath
Definition
-- @/lua/ge/extensions/gameplay/drag/saveSystem.lua:9
local function getCurrentLevelDragPath()
local levelName = getCurrentLevelIdentifier()
if not levelName then
log('E', logTag, 'Could not determine current level')
return nil
end
return '/levels/' .. levelName .. '/dragstrips/'
end
Callers
@/lua/ge/extensions/editor/dragRaceEditor/facilities.lua
M.saveAllFacilities = function()
local levelPath = dragSaveSystem.getCurrentLevelDragPath()
if not levelPath then
@/lua/ge/extensions/editor/dragRaceEditor/strips.lua
local levelPath = dragSaveSystem.getCurrentLevelDragPath()
if not levelPath then
@/lua/ge/extensions/gameplay/drag/saveSystem.lua
-- Check if ID is a facility ID by trying to load facility file
local levelPath = M.getCurrentLevelDragPath()
local facility = nil
local facilities = {}
local levelPath = M.getCurrentLevelDragPath()
if levelPath then
local strips = {}
local levelPath = M.getCurrentLevelDragPath()
if levelPath then
@/lua/ge/extensions/editor/dragRaceEditor/lanes.lua
local levelPath = dragSaveSystem.getCurrentLevelDragPath()
if not levelPath then
@/lua/ge/extensions/editor/dragRaceEditor/waypoints.lua
local levelPath = dragSaveSystem.getCurrentLevelDragPath()
if not levelPath then