getAllLanes
Definition
-- @/lua/ge/extensions/gameplay/drag/saveSystem.lua:561
M.getAllLanes = function()
local lanes = {}
local strips = M.getAllStrips()
for _, strip in ipairs(strips) do
if strip.lanes then
for _, lane in ipairs(strip.lanes) do
lane._stripId = strip.id
lane._stripName = strip.name
table.insert(lanes, lane)
end
end
end
return lanes
end
Callers
@/lua/ge/extensions/editor/dragRaceEditor/lanes.lua
M.loadAllLanes = function()
allLanes = dragSaveSystem.getAllLanes()
log('D', 'drag_race_editor', 'Loaded ' .. #allLanes .. ' lanes')
@/lua/ge/extensions/gameplay/drag/saveSystem.lua
local waypoints = {}
local lanes = M.getAllLanes()
for _, lane in ipairs(lanes) do