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getAllLanes

Definition


-- @/lua/ge/extensions/gameplay/drag/saveSystem.lua:561

M.getAllLanes = function()
  local lanes = {}
  local strips = M.getAllStrips()
  for _, strip in ipairs(strips) do
    if strip.lanes then
      for _, lane in ipairs(strip.lanes) do
        lane._stripId = strip.id
        lane._stripName = strip.name
        table.insert(lanes, lane)
      end
    end
  end
  return lanes
end

Callers

@/lua/ge/extensions/editor/dragRaceEditor/lanes.lua
M.loadAllLanes = function()
  allLanes = dragSaveSystem.getAllLanes()
  log('D', 'drag_race_editor', 'Loaded ' .. #allLanes .. ' lanes')
@/lua/ge/extensions/gameplay/drag/saveSystem.lua
  local waypoints = {}
  local lanes = M.getAllLanes()
  for _, lane in ipairs(lanes) do