setRacersDial
Definition
-- @/lua/ge/extensions/gameplay/drag/general.lua:428
local function setRacersDial(dials)
if not dragData then
log("W", logTag, "setRacersDial called but dragData is nil")
return false
end
if not dials or type(dials) ~= 'table' or #dials == 0 then
return false
end
local successCount = 0
for _, d in ipairs(dials) do
if d and d.racerId and d.value then
if setRacerDial(d.racerId, d.value) then
successCount = successCount + 1
end
end
end
return successCount > 0
end
Callers
@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/setRacerDial.lua
-- Call bridge function to set dials (writes through general.lua)
local result = gameplay_drag_dragBridge.setRacersDial(dials)
@/lua/ge/extensions/gameplay/drag/dragBridge.lua
M.setRacersDial = function(dials)
return gameplay_drag_general.setRacersDial(dials)
end