setRacerDial
Definition
-- @/lua/ge/extensions/gameplay/drag/general.lua:407
local function setRacerDial(vehicleId, dialValue)
if not dragData then
log("W", logTag, "setRacerDial called but dragData is nil")
return false
end
if not vehicleId or not dialValue then
return false
end
if not dragData.racers or not dragData.racers[vehicleId] then
return false
end
if not dragData.racers[vehicleId].timers then
dragData.racers[vehicleId].timers = {}
end
if not dragData.racers[vehicleId].timers.dial then
dragData.racers[vehicleId].timers.dial = { type = 'dialTimer', value = 0, isSet = true }
end
dragData.racers[vehicleId].timers.dial.value = dialValue
return true
end
Callers
@/lua/ge/extensions/gameplay/drag/dragBridge.lua
M.setRacerDial = function(vehicleId, dialValue)
return gameplay_drag_general.setRacerDial(vehicleId, dialValue)
end
@/lua/ge/extensions/gameplay/drag/general.lua
if d and d.racerId and d.value then
if setRacerDial(d.racerId, d.value) then
successCount = successCount + 1