sendTimeslipDataToUi
Definition
-- @/lua/ge/extensions/gameplay/drag/general.lua:731
local function sendTimeslipDataToUi()
local slipData = M.createTimeslipData()
if not slipData or not next(slipData) then
guihooks.trigger("onDragRaceTimeslipData", nil)
return
end
M.saveDialTimes(slipData)
guihooks.trigger("onDragRaceTimeslipData", slipData)
end
Callers
@/lua/ge/extensions/gameplay/drag/utils.lua
if not gameplay_missions_missionManager.getForegroundMissionId() then
gameplay_drag_general.sendTimeslipDataToUi()
end
@/lua/ge/extensions/gameplay/drag/dragBridge.lua
M.sendTimeslipDataToUi = function()
return gameplay_drag_general.sendTimeslipDataToUi()
end
@/ui/modules/scenariocontrol/scenariocontrol.js
//wait 1s go get timeslip data...
$timeout(() => { bngApi.engineLua("gameplay_drag_general.sendTimeslipDataToUi()")}, 1000)