GE Lua Documentation

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saveDialTimes

Definition


-- @/lua/ge/extensions/gameplay/drag/general.lua:588

local function saveDialTimes(timeslip)
  if dragData then
    gameplay_drag_saveSystem.saveDialTimes(dragData, timeslip)
  end
end

Callers

@/lua/ge/extensions/gameplay/drag/general.lua
  if dragData then
    gameplay_drag_saveSystem.saveDialTimes(dragData, timeslip)
  end

  M.saveDialTimes(slipData)
  guihooks.trigger("onDragRaceTimeslipData", slipData)
@/lua/ge/extensions/gameplay/drag/utils.lua
    if racer.isPlayable then
      gameplay_drag_general.saveDialTimes()
    end