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onAnyMissionChanged

Definition


-- @/lua/ge/extensions/gameplay/drag/general.lua:576

local function onAnyMissionChanged(status, mission)
  if status == "stopped" then
    if gameplayContext ~= "activity" then
      clear()
    end
  end
end

Callers

@/lua/ge/extensions/flowgraph/nodes/career/onMissionRunstateChanged.lua

function C:onAnyMissionChanged(newState, mission)
  if newState == "stopped" then
@/lua/ge/extensions/gameplay/markerInteraction.lua

local function onAnyMissionChanged(state)
  freeroam_bigMapPoiProvider.forceSend()
@/lua/ge/extensions/career/modules/vehicleDeletionService.lua

local function onAnyMissionChanged(state, mission)
  if not (career_career and career_career.isActive()) then return end
@/lua/ge/extensions/career/modules/missionWrapper.lua

local function onAnyMissionChanged(state, mission)
  if mission and state == "stopped" then
@/lua/ge/extensions/util/richPresence.lua

local function onAnyMissionChanged()
  msgFormat()
@/lua/ge/extensions/core/gameContext.lua

local function onAnyMissionChanged(state, mission)
  guihooks.trigger('onAnyMissionChanged', state, mission and mission.id)
@/lua/ge/extensions/career/modules/inspectVehicle.lua

local function onAnyMissionChanged(status, id)
  if not (career_career and career_career.isActive()) then return end
@/lua/ge/extensions/career/modules/milestones/generalMilestones/missions.lua

local function onAnyMissionChanged(state, mission)
  if state == "stopped" then
@/lua/ge/extensions/gameplay/drift/general.lua

local function onAnyMissionChanged(status, mission)
  clear()
@/lua/ge/extensions/gameplay/crashTest/scenarioManager.lua

local function onAnyMissionChanged(status, mission)
  if status == "stopped" and mission.missionType == "crashTest" then
@/lua/ge/extensions/freeroam/crashCamMode.lua

local function onAnyMissionChanged(state)
  if state == "started" then
@/lua/ge/extensions/gameplay/crawl/general.lua

local function onAnyMissionChanged(status, id)
  if status == "stopped" then
@/lua/ge/extensions/career/career.lua

local function onAnyMissionChanged(state, mission)
  if not careerActive then return end