GE Lua Documentation

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loadDragStripData

Definition


-- @/lua/ge/extensions/gameplay/drag/general.lua:159

local function loadDragStripData(filepath)
  dragData = gameplay_drag_saveSystem.loadDragStripData(filepath)
  if not dragData then
    log('E', logTag, 'Failed to load drag strip data from file: ' .. tostring(filepath))
    return
  end
  return dragData
end

Callers

@/lua/ge/extensions/gameplay/drag/dragBridge.lua
  -- Fallback to legacy system
  dragStrip = gameplay_drag_saveSystem.loadDragStripData(dragStripId)
  if dragStrip then
@/lua/ge/extensions/gameplay/drag/general.lua
local function loadDragStripData(filepath)
  dragData = gameplay_drag_saveSystem.loadDragStripData(filepath)
  if not dragData then
    for i, file in ipairs(settingsFiles) do
      local dragData = gameplay_drag_saveSystem.loadDragStripData(file)
      if dragData then