clearDragData
Definition
-- @/lua/ge/extensions/gameplay/drag/general.lua:142
local function clear()
dragData = nil
debugModule.setSelectedVehicle(-1)
debugModule.setAviableLanes({})
needsMapReload = false
needsCollisionRebuild = false
dragExtension = nil
unloadAllExtensions()
gameplayContext = "freeroam"
if ui_gameplayAppContainers then
ui_gameplayAppContainers.hideApp('gameplayApps', 'drag')
-- Clear any queued drag flash messages when clearing drag system
ui_gameplayAppContainers.clearMessagesFromSource('drag')
end
guihooks.trigger('updateTreeLightStaging', false)
end
Callers
@/lua/ge/extensions/gameplay/drag/dragTypes/dragPracticeRace.lua
clearDelayTimer = 0
gameplay_drag_general.clearDragData()
return
@/lua/ge/extensions/gameplay/drag/dragBridge.lua
M.stopDragRace = function()
gameplay_drag_general.clearDragData()
return true