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_loadPrefabs

Definition


-- @/lua/ge/extensions/gameplay/drag/general.lua:168

local function loadPrefabs(data)
  if not data then return end

  gameplay_drag_saveSystem.loadPrefabs(data)

  if needsCollisionRebuild then
    be:reloadCollision()
  end
  if needsMapReload then
    map.reset()
  end
end

Callers

@/lua/ge/extensions/gameplay/drag/dragBridge.lua

  gameplay_drag_general._loadPrefabs(data)
  local context = data.context