-- @/lua/ge/extensions/gameplay/drag/general.lua:168
local function loadPrefabs(data)
if not data then return end
gameplay_drag_saveSystem.loadPrefabs(data)
if needsCollisionRebuild then
be:reloadCollision()
end
if needsMapReload then
map.reset()
end
end
gameplay_drag_general._loadPrefabs(data)
local context = data.context