GE Lua Documentation

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_getDragData

Definition


-- @/lua/ge/extensions/gameplay/drag/general.lua:898

-- Internal accessors for bridge
M._getDragData = function()
  return dragData
end

Callers

@/lua/ge/extensions/gameplay/drag/dragBridge.lua
M.setVehicles = function(vehicleIds)
  local dragData = gameplay_drag_general._getDragData()
  if not dragData then
M.getTimers = function(vehicleId)
  local dragData = gameplay_drag_general._getDragData()
  if not dragData then return {} end
M.getData = function()
  return gameplay_drag_general._getDragData()
end
M.getRacerData = function(vehicleId)
  local dragData = gameplay_drag_general._getDragData()
  if not dragData or not dragData.racers[vehicleId] then return {} end
M.getDragIsStarted = function()
  local dragData = gameplay_drag_general._getDragData()
  if not dragData then return false end