_clear
Definition
-- @/lua/ge/extensions/gameplay/drag/general.lua:142
local function clear()
dragData = nil
debugModule.setSelectedVehicle(-1)
debugModule.setAviableLanes({})
needsMapReload = false
needsCollisionRebuild = false
dragExtension = nil
unloadAllExtensions()
gameplayContext = "freeroam"
if ui_gameplayAppContainers then
ui_gameplayAppContainers.hideApp('gameplayApps', 'drag')
-- Clear any queued drag flash messages when clearing drag system
ui_gameplayAppContainers.clearMessagesFromSource('drag')
end
guihooks.trigger('updateTreeLightStaging', false)
end
Callers
@/lua/ge/extensions/gameplay/drag/dragBridge.lua
gameplay_drag_general._clear()
local data = gameplay_drag_general._loadDragStripData(filepath)
M.unloadRace = function()
gameplay_drag_general._clear()
end
@/inspector/Views/GoToLineDialog.js
this._input.focus();
this._clear();
}
} else
this._clear();
{
this._clear();
}
_clear()
{
@/inspector/Views/OpenResourceDialog.js
this._inputElement.focus();
this._clear();
}
} else
this._clear();
{
this._clear();
}
_clear()
{