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startDragRaceActivity

Definition


-- @/lua/ge/extensions/gameplay/drag/dragBridge.lua:324

M.startDragRaceActivity = function(lane)
  return gameplay_drag_general.startDragRaceActivity(lane)
end

Callers

@/lua/ge/extensions/gameplay/drag/general.lua

local function startDragRaceActivity(lane)
  if not dragData then
                      M.setDragRaceData(deepcopy(data))
                      if not M.startDragRaceActivity(i) then
                        log('E', logTag, 'Failed to start drag race activity in lane ' .. i .. ' in strip ' .. (data._fnWithoutExt or 'unknown'))
@/lua/ge/extensions/gameplay/drag/debug.lua
      if im.Button("Start Drag Race") then
        gameplay_drag_general.startDragRaceActivity()
      end
@/lua/ge/extensions/gameplay/drag/dragBridge.lua
  end
  return gameplay_drag_general.startDragRaceActivity(lane or 1) or true
end
M.startDragRaceActivity = function(lane)
  return gameplay_drag_general.startDragRaceActivity(lane)
end
@/lua/ge/extensions/career/modules/vehiclePerformance.lua
      -- start activity
      gameplay_drag_dragBridge.startDragRaceActivity()
      core_paths.playPath(core_paths.loadPath("/levels/west_coast_usa/camPaths/drag_pi_1.camPath.json"), 0)
@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/startDragRace.lua
  local lane = self.pinIn.lane.value
  local result = gameplay_drag_dragBridge.startDragRaceActivity(lane)