-- @/lua/ge/extensions/gameplay/drag/dragBridge.lua:38
M.startDragRace = function(vehicleId, lane)
local veh = vehicleId and scenetree.findObjectById(vehicleId) or be:getPlayerVehicle(0)
if not veh then
log('E', logTag, 'No valid vehicle found')
return false
end
return gameplay_drag_general.startDragRaceActivity(lane or 1) or true
end