GE Lua Documentation

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startDragRace

Definition


-- @/lua/ge/extensions/gameplay/drag/dragBridge.lua:38

M.startDragRace = function(vehicleId, lane)
  local veh = vehicleId and scenetree.findObjectById(vehicleId) or be:getPlayerVehicle(0)
  if not veh then
    log('E', logTag, 'No valid vehicle found')
    return false
  end
  return gameplay_drag_general.startDragRaceActivity(lane or 1) or true
end

Callers