GE Lua Documentation

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setupRacer

Definition


-- @/lua/ge/extensions/gameplay/drag/dragBridge.lua:256

M.setupRacer = function(vehicleId, lane)
  return gameplay_drag_general._setupRacer(vehicleId, lane)
end

Callers

@/lua/ge/extensions/gameplay/drag/general.lua

local function setupRacer(vehicleId, lane)
  if not dragData then return end
    end
    setupRacer(be:getPlayerVehicleID(0), lane)
    gameplayContext = dragData.context or 'freeroam'
@/lua/ge/extensions/gameplay/drag/debug.lua

            gameplay_drag_general.setupRacer(vehId, k)
            if not dragData.racers[vehId] then