setupRacer
Definition
-- @/lua/ge/extensions/gameplay/drag/dragBridge.lua:256
M.setupRacer = function(vehicleId, lane)
return gameplay_drag_general._setupRacer(vehicleId, lane)
end
Callers
@/lua/ge/extensions/gameplay/drag/general.lua
local function setupRacer(vehicleId, lane)
if not dragData then return end
end
setupRacer(be:getPlayerVehicleID(0), lane)
gameplayContext = dragData.context or 'freeroam'
@/lua/ge/extensions/gameplay/drag/debug.lua
gameplay_drag_general.setupRacer(vehId, k)
if not dragData.racers[vehId] then