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generateHashFromFile

Definition


-- @/lua/ge/extensions/gameplay/drag/dragBridge.lua:349

M.generateHashFromFile = function(vehicleId)
  local saveSystem = require('/lua/ge/extensions/gameplay/drag/saveSystem')
  if vehicleId then
    return saveSystem.generateHashFromFile(vehicleId)
  else
    return saveSystem.generateHashFromFile(be:getPlayerVehicleID(0))
  end
end

Callers

@/lua/ge/extensions/gameplay/drag/dragBridge.lua
  if vehicleId then
    return saveSystem.generateHashFromFile(vehicleId)
  else
  else
    return saveSystem.generateHashFromFile(be:getPlayerVehicleID(0))
  end
@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/generateDragOpponents.lua
    if configTimes then
      local currentConfig = gameplay_drag_dragBridge.generateHashFromFile()
      if configTimes[currentConfig] then
@/lua/ge/extensions/gameplay/drag/saveSystem.lua
    if racer.timers and racer.timers.time_1_4 and racer.isPlayable then
      local timesKey = M.generateHashFromFile(vehId)
              if rRacer.lane == racerInfo.laneNum then
                racerInfo.configHash = M.generateHashFromFile(rVehId)
                break
@/lua/ge/extensions/gameplay/drag/general.lua
  local oldData = gameplay_drag_saveSystem.getDialTimes()
  local timesKey = gameplay_drag_saveSystem.generateHashFromFile(vehicleId)