saveCrawlData
Definition
-- @/lua/ge/extensions/gameplay/crawl/saveSystem.lua:469
-- Save crawl data (main entry point)
M.saveCrawlData = function(saveData, filepath)
if not saveData then
log('E', logTag, 'No crawl data to save')
return false
end
if not filepath then
log('E', logTag, 'No filepath provided for saving')
return false
end
-- Serialize crawl data (only metadata, not the actual items)
local serializedData = {
name = saveData.name,
description = saveData.description,
icon = saveData.icon,
metadata = saveData.metadata,
trails = {}
}
-- Add trail IDs (file paths)
for _, trail in ipairs(saveData.trails or {}) do
if trail.id then
table.insert(serializedData.trails, trail.id)
end
end
local success = jsonWriteFile(filepath, serializedData, true)
if success then
return true
else
log('E', logTag, 'Failed to save crawl data to: ' .. filepath)
return false
end
end
Callers