getAllPaths
Definition
-- @/lua/ge/extensions/gameplay/crawl/saveSystem.lua:655
function M.getAllPaths()
local pathFiles = M.getAllPathFiles()
local paths = {}
for _, filePath in ipairs(pathFiles) do
local path = M.getPathById(filePath)
if path then
table.insert(paths, path)
end
end
return paths
end
Callers
@/lua/ge/extensions/editor/crawlEditor/paths.lua
if editor_crawlEditor and editor_crawlEditor.markAsDirty then
local allPaths = editor_crawlEditor.getAllPaths()
for i, p in ipairs(allPaths) do
@/lua/ge/extensions/editor/crawlEditor/trails.lua
im.Text("Path:")
local allPaths = gameplay_crawl_saveSystem.getAllPaths()
local currentPath = nil