getAllBoundaries
Definition
-- @/lua/ge/extensions/gameplay/crawl/saveSystem.lua:643
function M.getAllBoundaries()
local boundaryFiles = M.getAllBoundaryFiles()
local boundaries = {}
for _, filePath in ipairs(boundaryFiles) do
local boundary = M.getBoundaryById(filePath)
if boundary then
table.insert(boundaries, boundary)
end
end
return boundaries
end
Callers
@/lua/ge/extensions/editor/crawlEditor/trails.lua
im.Text("Boundary:")
local allBoundaries = gameplay_crawl_saveSystem.getAllBoundaries()
local currentBoundary = nil
@/lua/ge/extensions/editor/crawlEditor/boundaries.lua
if editor_crawlEditor and editor_crawlEditor.markAsDirty then
local allBoundaries = editor_crawlEditor.getAllBoundaries()
for i, b in ipairs(allBoundaries) do