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onDrawOnMinimap

Definition


-- @/lua/ge/extensions/gameplay/crawl/general.lua:352

local function onDrawOnMinimap(td)
  if M.activeTrail then
    local boundary = M.activeTrail.boundary
    if boundary then
      boundary:drawMinimap(td)
    end
  end
end

Callers

@/lua/ge/extensions/flowgraph/nodes/mission/knockAwayCheck.lua
local clr = color(255,0.333 * 255,0,255)
function C:onDrawOnMinimap(td)
  for id, pos in pairs(self.positions) do
@/lua/ge/extensions/flowgraph/nodes/scene/singleMarker.lua

function C:onDrawOnMinimap(td)
  if self.marker then
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/raceMarkers.lua

function C:onDrawOnMinimap(td)
  --if not self.pinIn.raceData.value then return end
@/gameplay/missionTypes/scatterPickup/customNodes/scatterAnimatorNode.lua

function C:onDrawOnMinimap(td)
  for _, icon in ipairs(self.mgr.scatterPickup.icons) do
@/lua/ge/extensions/gameplay/crawl/utils.lua

local function onDrawOnMinimap(td)
  if markers then
@/gameplay/missionTypes/collection/customNodes/collectionMarkersNode.lua
local clrByNum = {}
function C:onDrawOnMinimap(td)
  for _, m in ipairs(self.mgr.markerData or {}) do