resetBoundaryObjects
Definition
-- @/lua/ge/extensions/gameplay/crawl/boundary.lua:157
local function resetBoundaryObjects()
for objectId, objectInfo in pairs(boundaryObjects) do
local obj = scenetree.findObjectById(objectId)
if obj then
obj.hidden = true
obj:setScale(vec3(minScale, minScale, minScale))
obj:setField('instanceColor', 0, '1 1 1 0')
end
end
boundaryObjects = {}
log('D', logTag, 'Reset boundary objects tracking')
end
Callers
@/lua/ge/extensions/gameplay/crawl/boundary.lua
-- Reset boundary objects tracking
resetBoundaryObjects()
resetBoundaryObjects()
end