-- @/lua/ge/extensions/gameplay/crawl/boundary.lua:274
local function cleanupBoundaryMarkers()
if spawnedBoundaryMarkersId then
local group = scenetree.findObjectById(spawnedBoundaryMarkersId)
if group then
group:delete()
end
spawnedBoundaryMarkersId = nil
end
resetBoundaryObjects()
end
gameplay_crawl_boundary.cleanupBoundaryMarkers()
end