onBeamNGTrigger
Definition
-- @/lua/ge/extensions/freeroam/specialTriggers.lua:512
local function onBeamNGTrigger(data)
if not M.active or not data.triggerName then return end
useTrigger(data)
end
Callers
@/lua/ge/extensions/scenario/busdriver.lua
local function onBeamNGTrigger(data)
if running == false then return end
@/lua/ge/extensions/gameplay/speedTraps.lua
]]
local function onBeamNGTrigger(data)
if not data or not data.speedTrapType then return end
@/lua/ge/extensions/career/modules/vehiclePerformance.lua
local function onBeamNGTrigger(data)
if not testInProgress or not data or not data.triggerName or not data.event then return end
@/lua/ge/main.lua
-- do not delete - this is the default function name for the BeamNGTrigger from the c++ side
function onBeamNGTrigger(data)
extensions.hook('onBeamNGTrigger', data)
@/lua/ge/extensions/campaign/exploration.lua
local function onBeamNGTrigger(data)
-- log('I', logTag, 'onBeamNGTrigger for exploration lua')
@/lua/ge/extensions/campaign/photoSafari.lua
local function onBeamNGTrigger(data)
local vid = be:getPlayerVehicleID(0)
@/lua/ge/extensions/scenario/scenarios.lua
local function onBeamNGTrigger(data)
-- log('I',logTag, 'onBeamNGTrigger called...')
@/lua/ge/extensions/flowgraph/nodes/events/onBeamNGTrigger.lua
function C:onBeamNGTrigger(data)
if self.data.filterName ~= "" and data.triggerName ~= self.data.filterName then
@/lua/ge/extensions/core/busRouteManager.lua
local function onBeamNGTrigger(data)
if data.type and data.type == "busstop" then
@/lua/ge/extensions/freeroam/dragRace.lua
local function onBeamNGTrigger(data)
local veh = getPlayerVehicle(0)