onClientPostStartMission
Definition
-- @/lua/ge/extensions/freeroam/freeroam.lua:196
local function onClientPostStartMission(levelPath)
-- set time of day if set in spawningOptionsHelper
if M.spawningOptionsHelper.timeOfDay ~= "default" then
log('I', logTag, 'Setting time of day to: ' .. tostring(M.spawningOptionsHelper.timeOfDay))
local time = M.spawningOptionsHelper.timeOfDay
if type(time) == 'string' then
-- Get time of day options for the current level
local levelName = getCurrentLevelIdentifier()
local timeOfDayOptions = core_levels.getTimeOfDayOptions(levelName)
local timeValue = nil
-- Find the time value for the given key
for _, option in ipairs(timeOfDayOptions) do
if option.key == time then
timeValue = option.value
break
end
end
if timeValue then
log('I', logTag, 'Time of day found: ' .. tostring(timeValue))
time = timeValue
else
log('W', logTag, 'Time of day key not found: ' .. tostring(time))
time = nil
end
end
if type(time) == 'number' then
log('I', logTag, 'Setting time of day to: ' .. tostring(time))
core_environment.setTimeOfDay({time = time})
end
end
-- set time play if set in spawningOptionsHelper
if M.spawningOptionsHelper.timePlay and M.spawningOptionsHelper.timePlay ~= "disabled" then
log('I', logTag, 'Setting time progression to: ' .. tostring(M.spawningOptionsHelper.timePlay))
local dayScale, nightScale = 1.0, 1.0
if M.spawningOptionsHelper.timePlay == "slow" then
dayScale, nightScale = 0.25, 0.25
elseif M.spawningOptionsHelper.timePlay == "normal" then
dayScale, nightScale = 1.0, 1.0
elseif M.spawningOptionsHelper.timePlay == "fast" then
dayScale, nightScale = 2.0, 2.0
end
local time = core_environment.getTimeOfDay()
core_environment.setTimeOfDay({play = true, dayScale = dayScale, nightScale = nightScale, time = time.time})
end
startAssociatedFlowgraph(getCurrentLevelIdentifier())
end
Callers
@/lua/ge/extensions/gameplay/statistic.lua
local function onClientPostStartMission(levelPath)
startActivity(levelPath)
@/lua/ge/extensions/flowgraph/nodes/ui/setUILayout.lua
function C:onClientPostStartMission()
-- TEMP FIX: the game overrides the state, so we need to set it again :|
@/lua/ge/extensions/core/camera.lua
local function onClientPostStartMission()
levelNearClip = nil
@/lua/ge/extensions/core/loadMapCmd.lua
local function onClientPostStartMission()
@/lua/ge/extensions/core/environment.lua
local function onClientPostStartMission(levelPath)
--print("onClientPreStartMission: " .. tostring(levelPath))
@/lua/ge/extensions/gameplay/speedTrapLeaderboards.lua
-- TODO need some "onFreeroamStart" function
local function onClientPostStartMission(levelPath)
if isStateFreeroam() then
@/lua/ge/extensions/core/weather.lua
local function onClientPostStartMission(levelPath)
profilerPushEvent('loadWeather')
@/lua/ge/extensions/util/richPresence.lua
local function onClientPostStartMission(levelPath)
local currentLevel = getCurrentLevelIdentifier() or ''
@/lua/ge/extensions/core/levels.lua
local function onClientPostStartMission()
for _, name in ipairs(scenetree.findClassObjects('DecalRoad')) do