onClientStartMission
Definition
-- @/lua/ge/extensions/freeroam/bigMapMode.lua:1428
local function onClientStartMission(levelPath)
setActive(false)
airSoundId = Engine.Audio.createSource('AudioGui', 'event:>UI>Bigmap>Ambience')
end
Callers
@/lua/ge/extensions/career/modules/milestones/general.lua
local function onClientStartMission(levelPath)
if tableIsEmpty(milestoneConfigs) then
@/lua/ge/extensions/util/saveDynamicData.lua
local function onClientStartMission(levelPath)
dump(levelPath)
@/lua/ge/extensions/ui/bindingsLegend.lua
local function onClientStartMission()
end
@/lua/ge/extensions/career/modules/delivery/general.lua
local function onClientStartMission(levelPath)
loadSaveData()
@/lua/ge/extensions/util/calibrateESC.lua
local function onClientStartMission(levelPath)
if levelPath == testLevel then
@/lua/ge/extensions/career/modules/inventory.lua
local function onClientStartMission(levelPath)
setupInventory()
@/lua/ge/extensions/gameplay/city.lua
local function onClientStartMission(levelPath)
loadSites()
@/lua/ge/extensions/freeroam/specialTriggers.lua
local function onClientStartMission()
loadTriggers()
@/lua/ge/extensions/gameplay/statistic.lua
if data.windowOpen ~= nil then windowOpen[0] = data.windowOpen end
if data.currentLevel then M.onClientStartMission() end
if fileDataCareer then
local function onClientStartMission(levelPath)
startActivity(levelPath)
@/lua/ge/extensions/freeroam/facilities/fuelPrice.lua
local function onClientStartMission(levelPath)
if not setDisplayPrices() then
else
onClientStartMission(getCurrentLevelIdentifier())
end
@/lua/ge/extensions/editor/camPathEditor.lua
local function onClientStartMission()
selectPath(nil)
@/lua/ge/extensions/scenario/scenarios.lua
-- this function is called when the level that the scenario needs loaded successfully
local function onClientStartMission(levelPath)
-- cleanup any remaining scenario objects by deleting the whole group
@/lua/ge/extensions/gameplay/walk.lua
local function onClientStartMission(levelPath)
clearBlacklist()
@/lua/ge/extensions/util/trackBuilder/quickraceSetup.lua
local function onClientStartMission()
done = false
@/lua/ge/extensions/career/modules/milestones/milestones.lua
end
local function onClientStartMission()
notifyUnclaimedMilestonesCount()
@/lua/ge/extensions/core/paths.lua
local function onClientStartMission()
local camPathFolder = (path.split(getMissionFilename()) or '') .. "camPaths"
@/lua/ge/extensions/freeroam/freeroam.lua
local function onClientStartMission(levelPath)
local path, file, ext = path.splitWithoutExt(levelPath)
@/lua/ge/extensions/freeroam/crashCamMode.lua
local function onClientStartMission()
if isStateFreeroam() then
@/lua/ge/extensions/core/environment.lua
local function onClientStartMission(levelPath)
local levelInfo = getObject("LevelInfo")
@/lua/ge/extensions/editor/levelValidator.lua
local function onClientStartMission()
terrainSize = nil
@/lua/ge/extensions/util/precompileVehicles.lua
local function onClientStartMission()
vehicleToLoad = 1
@/lua/ge/extensions/career/modules/vehicleShopping.lua
local function onClientStartMission()
vehiclesInShop = {}
@/lua/ge/extensions/career/modules/spawnPoints.lua
local function onClientStartMission()
@/lua/ge/extensions/editor/flowgraphEditor.lua
local function onClientStartMission()
if M.requestedEditor then
@/lua/ge/extensions/campaign/exploration.lua
local function onClientStartMission(levelPath)
-- Disclaimer message for campaign mode.
@/lua/ge/extensions/career/career.lua
local function onClientStartMission(levelPath)
if careerActive then
@/lua/ge/extensions/util/precompileShaders.lua
local function onClientStartMission()
loaded = true
@/lua/ge/extensions/gameplay/parking.lua
local function onClientStartMission()
if not sites then
@/lua/ge/extensions/career/modules/fuel.lua
local function onClientStartMission(levelPath)
setupSounds()
@/lua/ge/extensions/editor/main.lua
local function onClientStartMission()
editor.initialized = false
@/lua/ge/extensions/core/hotlapping.lua
-- resets the app on level load
local function onClientStartMission()
M.stopHotlapping()
@/lua/ge/extensions/career/modules/vehicleDeletionService.lua
local function onClientStartMission()
table.clear(flaggedVehicles)
@/lua/ge/extensions/gameplay/traffic.lua
local function onClientStartMission()
if state == 'off' then
@/lua/ge/extensions/gameplay/garageMode.lua
local function onClientStartMission(levelPath)
if vehicleToLoad then
@/lua/ge/extensions/career/modules/playerDriving.lua
local function onClientStartMission()
setupTraffic()
@/lua/ge/extensions/core/recoveryPrompt.lua
local function onClientStartMission(levelPath)
if career_career.isActive() then
@/lua/ge/extensions/flowgraph/nodes/scene/idByName.lua
function C:onClientStartMission()
self.objID = nil
@/lua/ge/extensions/core/trafficSignals.lua
local function onClientStartMission()
loadSignals()