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isTransitionActive

Definition


-- @/lua/ge/extensions/freeroam/bigMapMode.lua:936

local function isTransitionActive()
  return transitionActive
end

Callers

@/lua/ge/extensions/freeroam/bigMapMarkers.lua
  updateData.dt = dtReal
  updateData.bigmapTransitionActive = freeroam_bigMapMode.isTransitionActive()
  updateData.camPos = core_camera.getPosition()
@/lua/ge/extensions/gameplay/markerInteraction.lua
  updateData.bigMapActive = freeroam_bigMapMode.bigMapActive()
  updateData.bigmapTransitionActive = freeroam_bigMapMode.isTransitionActive()
  updateData.isFreeCam = commands.isFreeCamera()
  if   (not freeroam_bigMapMode.bigMapActive())
    or (freeroam_bigMapMode.bigMapActive() and freeroam_bigMapMode.isTransitionActive()) then
    local clusterQt = gameplay_playmodeMarkers.getPlaymodeClustersAsQuadtree()
@/lua/ge/extensions/career/modules/delivery/general.lua
  -- update game time
  --if freeroam_bigMapMode.bigMapActive() and not freeroam_bigMapMode.isTransitionActive() and not deliveryGameTimePaused then
    --deliveryGameTime = deliveryGameTime + dtReal * fast