isTransitionActive
Definition
-- @/lua/ge/extensions/freeroam/bigMapMode.lua:936
local function isTransitionActive()
return transitionActive
end
Callers
@/lua/ge/extensions/freeroam/bigMapMarkers.lua
updateData.dt = dtReal
updateData.bigmapTransitionActive = freeroam_bigMapMode.isTransitionActive()
updateData.camPos = core_camera.getPosition()
@/lua/ge/extensions/gameplay/markerInteraction.lua
updateData.bigMapActive = freeroam_bigMapMode.bigMapActive()
updateData.bigmapTransitionActive = freeroam_bigMapMode.isTransitionActive()
updateData.isFreeCam = commands.isFreeCamera()
if (not freeroam_bigMapMode.bigMapActive())
or (freeroam_bigMapMode.bigMapActive() and freeroam_bigMapMode.isTransitionActive()) then
local clusterQt = gameplay_playmodeMarkers.getPlaymodeClustersAsQuadtree()
@/lua/ge/extensions/career/modules/delivery/general.lua
-- update game time
--if freeroam_bigMapMode.bigMapActive() and not freeroam_bigMapMode.isTransitionActive() and not deliveryGameTimePaused then
--deliveryGameTime = deliveryGameTime + dtReal * fast