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bigMapActive

Definition


-- @/lua/ge/extensions/freeroam/bigMapMode.lua:932

local function bigMapActive()
  return bigMap
end

Callers

@/lua/ge/extensions/freeroam/bigMapMode.lua
local function onCameraPreRender(camData)
  if not bigMapActive() then return end
  profilerPushEvent("bigmap onCameraPreRender")
local function onMenuItemNavigation()
  if bigMapActive() then
    blockUiActions(false)
@/lua/ge/extensions/career/modules/delivery/general.lua
  -- update game time
  --if freeroam_bigMapMode.bigMapActive() and not freeroam_bigMapMode.isTransitionActive() and not deliveryGameTimePaused then
    --deliveryGameTime = deliveryGameTime + dtReal * fast
@/lua/ge/extensions/core/camera.lua
  local updateShadowLogWeight = (isCameraInsideNow ~= isCameraInsidePrevious)
  if updateShadowLogWeight and not (freeroam_bigMapMode and freeroam_bigMapMode.bigMapActive()) then
    local oobb = veh:getSpawnWorldOOBB()
@/lua/ge/extensions/gameplay/markerInteraction.lua
  updateData.camRot:set(core_camera.getQuatXYZW())
  updateData.bigMapActive = freeroam_bigMapMode.bigMapActive()
  updateData.bigmapTransitionActive = freeroam_bigMapMode.isTransitionActive()
      -- transitioning or normal play mode
  if   (not freeroam_bigMapMode.bigMapActive())
    or (freeroam_bigMapMode.bigMapActive() and freeroam_bigMapMode.isTransitionActive()) then
  if   (not freeroam_bigMapMode.bigMapActive())
    or (freeroam_bigMapMode.bigMapActive() and freeroam_bigMapMode.isTransitionActive()) then
    local clusterQt = gameplay_playmodeMarkers.getPlaymodeClustersAsQuadtree()
        if veh then
          if not freeroam_bigMapMode.bigMapActive() and not activeMission and not
            (gameplay_drift_freeroam_driftSpots and gameplay_drift_freeroam_driftSpots.getIsInFreeroamChallenge()) then
    if gameplay_missions_missionManager.getForegroundMissionId() == nil and core_groundMarkers.currentlyHasTarget() then
      if freeroam_bigMapMode and not freeroam_bigMapMode.bigMapActive() and type(core_groundMarkers.endWP[1]) == "cdata" then -- is vec3
        local nextFixedWP = core_groundMarkers.routePlanner:getNextFixedWP()
@/lua/ge/extensions/gameplay/missions/locationsDetector.lua
  if p then p:add("getMissionsAtLocation") end
  for _, cluster in ipairs(gameplay_missions_clustering.getAllClusters(freeroam_bigMapMode.bigMapActive() and freeroam_bigMapMode.clusterMergeRadius)) do
    if defaultLocationCheck(cluster, level, playerPosition) then
@/lua/ge/extensions/gameplay/traffic.lua

    if be:getEnabled() and not freeroam_bigMapMode.bigMapActive() then
      doTraffic(dtReal, dtSim)
@/lua/ge/extensions/gameplay/parking.lua
local function onUpdate(dt, dtSim)
  if not active or not sites or not be:getEnabled() or freeroam_bigMapMode.bigMapActive() then return end
@/lua/ge/extensions/core/groundMarkers.lua

  if freeroam_bigMapMode.bigMapActive() or not lastGenerationPos or lastGenerationPos:distance(playerVehPos) > 1 then
    generateRouteDecals(playerVehPos)