bigMapActive
Definition
-- @/lua/ge/extensions/freeroam/bigMapMode.lua:932
local function bigMapActive()
return bigMap
end
Callers
@/lua/ge/extensions/freeroam/bigMapMode.lua
local function onCameraPreRender(camData)
if not bigMapActive() then return end
profilerPushEvent("bigmap onCameraPreRender")
local function onMenuItemNavigation()
if bigMapActive() then
blockUiActions(false)
@/lua/ge/extensions/career/modules/delivery/general.lua
-- update game time
--if freeroam_bigMapMode.bigMapActive() and not freeroam_bigMapMode.isTransitionActive() and not deliveryGameTimePaused then
--deliveryGameTime = deliveryGameTime + dtReal * fast
@/lua/ge/extensions/core/camera.lua
local updateShadowLogWeight = (isCameraInsideNow ~= isCameraInsidePrevious)
if updateShadowLogWeight and not (freeroam_bigMapMode and freeroam_bigMapMode.bigMapActive()) then
local oobb = veh:getSpawnWorldOOBB()
@/lua/ge/extensions/gameplay/markerInteraction.lua
updateData.camRot:set(core_camera.getQuatXYZW())
updateData.bigMapActive = freeroam_bigMapMode.bigMapActive()
updateData.bigmapTransitionActive = freeroam_bigMapMode.isTransitionActive()
-- transitioning or normal play mode
if (not freeroam_bigMapMode.bigMapActive())
or (freeroam_bigMapMode.bigMapActive() and freeroam_bigMapMode.isTransitionActive()) then
if (not freeroam_bigMapMode.bigMapActive())
or (freeroam_bigMapMode.bigMapActive() and freeroam_bigMapMode.isTransitionActive()) then
local clusterQt = gameplay_playmodeMarkers.getPlaymodeClustersAsQuadtree()
if veh then
if not freeroam_bigMapMode.bigMapActive() and not activeMission and not
(gameplay_drift_freeroam_driftSpots and gameplay_drift_freeroam_driftSpots.getIsInFreeroamChallenge()) then
if gameplay_missions_missionManager.getForegroundMissionId() == nil and core_groundMarkers.currentlyHasTarget() then
if freeroam_bigMapMode and not freeroam_bigMapMode.bigMapActive() and type(core_groundMarkers.endWP[1]) == "cdata" then -- is vec3
local nextFixedWP = core_groundMarkers.routePlanner:getNextFixedWP()
@/lua/ge/extensions/gameplay/missions/locationsDetector.lua
if p then p:add("getMissionsAtLocation") end
for _, cluster in ipairs(gameplay_missions_clustering.getAllClusters(freeroam_bigMapMode.bigMapActive() and freeroam_bigMapMode.clusterMergeRadius)) do
if defaultLocationCheck(cluster, level, playerPosition) then
@/lua/ge/extensions/gameplay/traffic.lua
if be:getEnabled() and not freeroam_bigMapMode.bigMapActive() then
doTraffic(dtReal, dtSim)
@/lua/ge/extensions/gameplay/parking.lua
local function onUpdate(dt, dtSim)
if not active or not sites or not be:getEnabled() or freeroam_bigMapMode.bigMapActive() then return end
@/lua/ge/extensions/core/groundMarkers.lua
if freeroam_bigMapMode.bigMapActive() or not lastGenerationPos or lastGenerationPos:distance(playerVehPos) > 1 then
generateRouteDecals(playerVehPos)