clearMarkers
Definition
-- @/lua/ge/extensions/freeroam/bigMapMarkers.lua:181
local function clearMarkers()
print("Clearing markers")
for _, marker in pairs(markersByClusterId) do
marker:clearObjects()
end
table.clear(markersByClusterId)
-- Also clear old markers
for _, marker in pairs(oldMarkersByClusterId) do
marker:clearObjects()
end
table.clear(oldMarkersByClusterId)
end
Callers
@/lua/ge/extensions/gameplay/crawl/utils.lua
local function clearMarkers()
if markers then
if shouldClear then
clearMarkers()
unloadPrefabs()
@/lua/ge/extensions/scenario/raceMarkers/ringMarker.lua
function C:createMarkers()
self:clearMarkers()
self._ids = {}
-- destorys/cleans up all objects created by this
function C:clearMarkers()
for _, id in ipairs(self._ids or {}) do
@/lua/ge/extensions/scenario/raceMarkers/cylinderMarker.lua
function C:createMarkers()
self:clearMarkers()
self._ids = {}
-- destorys/cleans up all objects created by this
function C:clearMarkers()
for _, id in ipairs(self._ids or {}) do
@/lua/ge/extensions/scenario/raceMarkers/singleHologramMarker.lua
self.modeInfos = deepcopy(modeInfos)
self:clearMarkers()
self.distant = nil
function C:createMarkers()
self:clearMarkers()
self.columnId = self:createObject(columnShape, columnPrefix..self.id):getId()
function C:clearMarkers()
self:clearMarker(self.columnId)
@/lua/ge/extensions/util/trackBuilder/splineTrack.lua
for _, name in ipairs(markers.names) do
markers.clearMarkers(name)
end
@/lua/ge/extensions/gameplay/drift/stuntZones/hitPole.lua
if self.marker ~= nil then
self.marker:clearMarkers()
self.marker = nil
@/inspector/Views/OverviewTimelineView.js
{
this._timelineRuler.clearMarkers();
this._timelineRuler.addMarker(this._currentTimeMarker);
@/lua/ge/extensions/scenario/raceMarkers/attention.lua
function C:createMarkers()
self:clearMarkers()
self._ids = {}
-- destorys/cleans up all objects created by this
function C:clearMarkers()
for _, id in ipairs(self._ids or {}) do
@/lua/ge/extensions/scenario/raceMarkers/sideMarker.lua
function C:createMarkers()
self:clearMarkers()
self._ids = {}
-- destorys/cleans up all objects created by this
function C:clearMarkers()
for _, id in ipairs(self._ids or {}) do
@/inspector/Views/TimelineRuler.js
clearMarkers()
{
@/lua/ge/extensions/gameplay/drift/stuntZones/nearPole.lua
if self.marker ~= nil then
self.marker:clearMarkers()
self.marker = nil
@/lua/ge/extensions/scenario/raceMarkers/sideColumnMarker.lua
self:clearMarkers()
self.distant = nil
function C:createMarkers()
self:clearMarkers()
self.baseId = self:createObject(baseShape,basePrefix..self.id):getId()
-- destorys/cleans up all objects created by this
function C:clearMarkers()
self:clearMarker(self.baseId)
@/lua/ge/extensions/gameplay/crawl/general.lua
if not M.activeTrail then
gameplay_crawl_utils.clearMarkers()
end
@/inspector/Views/TimelineOverview.js
{
this._timelineRuler.clearMarkers();
this._timelineRuler.addMarker(this._currentTimeMarker);
@/lua/ge/extensions/gameplay/crashTest/scenarioManager.lua
M.clearMarkers()
end
M.clearMarkers()
local function clearMarkers()
if markers then
else -- if the crash is one of the target vehicles
clearMarkers()
if currentStepParameters.aiType == "ScriptAi" then
local function onExtensionUnloaded(extension)
M.clearMarkers()
unloadSecondaryExtensions()
@/lua/ge/extensions/util/trackBuilder/markers.lua
local function clearMarkers(name)
for i = 1,#markers[name] do
@/lua/ge/extensions/flowgraph/nodes/scene/singleMarker.lua
if self.marker ~= nil then
self.marker:clearMarkers()
end
@/lua/ge/extensions/freeroam/bigMapMode.lua
--gameplay_markerInteraction.setForceReevaluateOpenPrompt()
freeroam_bigMapMarkers.clearMarkers()
M.deselect()
gameplay_rawPois.clear()
freeroam_bigMapMarkers.clearMarkers()
if instant then
freeroam_bigMapMarkers.clearMarkers()
else
@/lua/ge/extensions/career/modules/delivery/cargoScreen.lua
gameplay_rawPois.clear()
freeroam_bigMapMarkers.clearMarkers()
freeroam_bigMapMarkers.setNextMarkersFullAlphaInstant()
@/lua/ge/extensions/scenario/raceMarkers/overhead.lua
function C:createMarkers()
self:clearMarkers()
self._ids = {}
-- destorys/cleans up all objects created by this
function C:clearMarkers()
for _, id in ipairs(self._ids or {}) do
@/lua/ge/extensions/scenario/raceMarkers/crawlMarker.lua
function C:createMarkers()
self:clearMarkers()
self._ids = {}
function C:clearMarkers()
for _, id in ipairs(self._ids or {}) do
@/lua/ge/extensions/scenario/raceMarkers/sideHologramMarker.lua
self:clearMarkers()
self.distant = nil
function C:createMarkers()
self:clearMarkers()
-- self.baseId = self:createObject(baseShape,basePrefix..self.id):getId()
-- destorys/cleans up all objects created by this
function C:clearMarkers()
-- self:clearMarker(self.baseId)
@/lua/ge/extensions/scenario/race_marker.lua
for id, marker in pairs(markers[name] or {}) do
marker:clearMarkers()
end
@/lua/ge/extensions/flowgraph/nodes/scene/collectionMarker.lua
if self.pinIn.reset.value then
self:clearMarkers()
end
@/lua/ge/extensions/scenario/raceMarkers/noneMarker.lua
-- destorys/cleans up all objects created by this
function C:clearMarkers()
end