forEachAudioChannel
Definition
-- @/lua/ge/ge_utils.lua:595
function forEachAudioChannel(callback)
local audioChannels = scenetree.findClassObjects('SFXSourceChannel')
for k, name in ipairs(audioChannels) do
local channel = scenetree.findObject(name)
if channel then
channel = Sim.upcast(channel)
callback(name, channel)
end
end
end
Callers
@/lua/ge/ge_utils.lua
end
forEachAudioChannel(callback)
return lastVolumes
@/lua/ge/extensions/campaign/comics.lua
end
forEachAudioChannel(audioCallback)
guihooks.trigger('ChangeState', {state = 'comic', params = {comiclist = comicPanels}})