-- @/=[C]:-1
function copy(...)
})
ffi.copy(saveSettings.saveStr, filename)
saveSettings.trackNames = tb.getCustomTracks()
if json then
ffi.copy(saveSettings.description, string.gsub(json.description or "", "\\n", "\n"))
saveSettings.saveOnMap[0] = json.level == getCurrentLevelIdentifier()--core_levels.getLevelName(getMissionFilename())
tbFunctions.refreshTrackPositionRotation()
ffi.copy(saveSettings.saveStr, file)
saveSettings.infoText = translateLanguage("ui.trackBuilder.saveLoad.trackLoaded", "Loaded track ") .."'"..ffi.string(saveSettings.saveStr).."'!"
if (!Array.isArray(device.contents.bindings)) {
const backup = angular.copy(device.contents.bindings)
device.contents.bindings = Object.values(backup)
defaultBindingEntry: function (action, control) {
var tmpl = angular.copy(controlsContents.bindingTemplate)
tmpl.action = action
removeBinding: function (device, control, action, mockSave) {
var deviceContents = angular.copy($filter('filter')(controlsContents.bindings, {devname: device}, true)[0].contents)
var entry = $filter('filter')(deviceContents.bindings, {control: control, action: action}, true)[0] || null
addBinding: function (device, bindingData, replace, mockSave) {
var deviceContents = angular.copy($filter('filter')(controlsContents.bindings, {devname: device}, true)[0].contents)
if (replace) {
Object.keys(bindingsByDevice).forEach(function(device) {
var deviceContents = angular.copy($filter('filter')(controlsContents.bindings, {devname: device}, true)[0].contents)
// Regular binding edit
$state.go('menu.options.controls.bindings.edit', { action: action, oldBinding: {device: device, control: control, sel: angular.copy(_bindingData)} })
}
vm.newBinding = angular.copy(vm.oldBinding)
vm.select = function (action, device, control) {
$state.go('menu.options.controls.ffb.edit', { action: action, oldBinding: {device: device, control: control, sel: angular.copy(_bindingData)} })
}
else
-- M.copy(dpop, dmesh[meshID].data, dmesh[meshID].buf, 's_magenta')
-- M.copy(dpopsel, dmesh[meshID].sel, dmesh[meshID].buf, 's_magenta')
-- M.copy(dpop, dmesh[meshID].data, dmesh[meshID].buf, 's_magenta')
-- M.copy(dpopsel, dmesh[meshID].sel, dmesh[meshID].buf, 's_magenta')
-- U.dump(dpop, '?? dpop:')
-- dpop->
M.copy(dpop, dmesh[meshID].data, dmesh[meshID].buf, 's_magenta')
M.copy(dtrans, dmesh[meshID].data, dmesh[meshID].trans, 's_trans')
M.copy(dpop, dmesh[meshID].data, dmesh[meshID].buf, 's_magenta')
M.copy(dtrans, dmesh[meshID].data, dmesh[meshID].trans, 's_trans')
-- dtrans->dpop
if #dmesh[cmesh].buf > 0 then
-- M.copy(dmesh[cmesh].buf, dmesh[cmesh].data)
-- M.move(nil, dmesh[cmesh].trans, dmesh[cmesh].data, 'NONE')
local val = ffi.string(newBookmarkName)
ffi.copy(newBookmarkName, "")
editor.addCameraBookmark(val)
if (rgbArray.length == 4) {
rgbArray = angular.copy(rgbArray);
opacity ? rgbArray.pop() : opacity = rgbArray.pop();
local lenPrefix = packUnsignedInt32Network(length - HEADER_SIZE)
ffi.copy(message, lenPrefix, HEADER_SIZE)
local err = sendAll(skt, message, length)
if (!options.$$prepared) {
options = prepareAnimationOptions(copy(options));
}
// the input data when running `$animateCss`.
var options = copy(initialOptions);
// The value must support .toString() and .copy() methods.
this._value = this.initialValue;
this._originalValue = this._value.copy();
}
*/
!function(t,e){"function"==typeof define&&define.amd?define([],function(){return e()}):"object"==typeof module&&module.exports?module.exports=e():e()}(0,function(){function t(e){"use strict";var n=e.storageKey(),a=e.storage(),t=function(){var t=e.preferredLanguage();angular.isString(t)?e.use(t):a.put(n,e.use())};t.displayName="fallbackFromIncorrectStorageValue",a?a.get(n)?e.use(a.get(n)).catch(t):t():angular.isString(e.preferredLanguage())&&e.use(e.preferredLanguage())}function e(t,r,e,i){"use strict";var T,c,z,x,F,I,_,n,V,R,D,K,U,M,H,G,q={},Y=[],B=t,J=[],Q="translate-cloak",W=!1,X=!1,Z=!0,tt=".",et=!1,nt=!1,at=0,rt=!0,a="default",s={default:function(t){return(t||"").split("-").join("_")},java:function(t){var e=(t||"").split("-").join("_"),n=e.split("_");return 1 -- notice the reverse - for the network endian byte order
ffi.copy(orientation, data:reverse(), ffi.sizeof(orientation))
*/
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*/
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c={caseInsensitive:V.caseInsensitive(),strict:V.strictMode(),squash:V.defaultSquashPolicy()};return new s(this.sourcePath+a+this.sourceSearch,S(c,b),this)},s.prototype.toString=function(){return this.source},s.prototype.exec=function(a,b){function c(a){function b(a){return a.split("").reverse().join("")}function c(a){return a.replace(/\\-/g,"-")}var d=b(a).split(/-(?!\\)/),e=o(d,b);return o(e,c).reverse()}var d=this.regexp.exec(a);if(!d)return null;b=b||{};var e,f,g,h=this.parameters(),i=h.length,j=this.segments.length-1,k={};if(j!==d.length-1)throw new Error("Unbalanced capture group in route '"+this.source+"'");var l,m;for(e=0;e
scope.target0.copy( scope.target );
scope.position0.copy( scope.object.position );
scope.target0.copy( scope.target );
scope.position0.copy( scope.object.position );
scope.zoom0 = scope.object.zoom;
scope.target.copy( scope.target0 );
scope.object.position.copy( scope.position0 );
scope.target.copy( scope.target0 );
scope.object.position.copy( scope.position0 );
scope.object.zoom = scope.zoom0;
offset.copy( position ).sub( scope.target );
position.copy( scope.target ).add( offset );
lastPosition.copy( scope.object.position );
lastQuaternion.copy( scope.object.quaternion );
lastPosition.copy( scope.object.position );
lastQuaternion.copy( scope.object.quaternion );
zoomChanged = false;
var position = scope.object.position;
offset.copy( position ).sub( scope.target );
var targetDistance = offset.length();
rotateStart.copy( rotateEnd );
dollyStart.copy( dollyEnd );
panStart.copy( panEnd );
rotateStart.copy( rotateEnd );
dollyStart.copy( dollyEnd );
panStart.copy( panEnd );
local function OR (a,b) return a or b end
function util.copy (tbl) return map_all(tbl, id) end
function util.all (ary, mfunc)
if charsets[cs] then
Builder.charset = copy(charsets[cs])
Builder.binary_split_int = binary_split_int
elseif typ == "table" then
local g = copy(v)
if g[1] == nil then error("grammar has no initial rule") end
function LuLPeg(options)
options = options and copy(options) or {}
local Builder, LL
instance.name = newName
ffi.copy(signalName, newName)
ffi.copy(signalName, instance.name)
selected.signal = idx
ffi.copy(ctrlName, ctrl.name)
selected.controller = idx
ffi.copy(sequenceName, sequence.name)
selected.sequence = idx
selected.ctrlDefType = i
ffi.copy(ctrlDefinitionTypeName, name)
end
selected.ctrlDefType = 0
ffi.copy(ctrlDefinitionTypeName, name)
signalCtrlDefinitions.types[name] = {name = name, states = {"basicStop"}}
selected.ctrlDefState = i
ffi.copy(ctrlDefinitionStateName, name)
end
selected.ctrlDefState = 0
ffi.copy(ctrlDefinitionStateName, name)
signalCtrlDefinitions.states[name] = {name = name, action = "stop", duration = 3, flashingInterval = 0, flashingLights = {}, enableFlashingLights = false, flashingLightsArraySize = 1, lightsArraySize = 3}
self.headerBuffer = ffi.new("message_header_t")
ffi.copy(self.headerBuffer.identifier, messageJsonHeader, 4)
local header = ffi.new("message_header_t")
ffi.copy(header, buffer, ffi.sizeof("message_header_t"))
cross:normalize()
local forwardON = nailVector:copy() -- Orthonormalise the basis.
local upON = cross:copy()
local forwardON = nailVector:copy() -- Orthonormalise the basis.
local upON = cross:copy()
local rightON = forwardON:cross(upON)
-- Project the nail vector to be perpendicular to the local X-axis.
local projectedNail, scaledXAxis = nailVector:copy(), localXAxis:copy()
scaledXAxis:setScaled2(scaledXAxis, dot)
-- Project the nail vector to be perpendicular to the local X-axis.
local projectedNail, scaledXAxis = nailVector:copy(), localXAxis:copy()
scaledXAxis:setScaled2(scaledXAxis, dot)
-- Create orthonormal basis: X-axis, projected nail, and their cross product.
local forwardON = localXAxis:copy() -- Local X-axis (bridge direction).
local upON = projectedNail:copy() -- Orthogonalized nail axis.
local forwardON = localXAxis:copy() -- Local X-axis (bridge direction).
local upON = projectedNail:copy() -- Orthogonalized nail axis.
local rightON = forwardON:cross(upON) -- Third axis to complete orthonormal basis.
tmp0:setAdd(tmp2)
return tmp0:copy()
end
vm.data = $stateParams.data
var originalData = angular.copy($stateParams.data)
vm.data.logPoints = vm.data.points.concat(Array.isArray(vm.data.logPoints) ? vm.data.logPoints : [])
"actionMap": "Editor",
"onDown": "editor.copy()",
"order": 1,
function C:copy()
local cpy = require('/lua/ge/extensions/gameplay/race/path')('Copy of ' .. self.name)
end
ffi.copy(imValues.groupName, currGroup.name)
else
table.insert(currGroup.tags, tagName)
ffi.copy(imValues.tagName, "")
end
local cubemapName = cubemaps[cubemapIndex or 1]
ffi.copy(cubemapNamePtr, cubemapName)
selectedCubemapObj = scenetree.findObject(cubemapName)
-- Selects new cubemap
ffi.copy(cubemapNamePtr, newCubemap:getName())
selectedCubemapObj = newCubemap
if editor.uiIconImageButton(editor.icons.material_new, im.ImVec2(v.inputWidgetHeight * 1.5, v.inputWidgetHeight * 1.5)) then
ffi.copy(newMatPath, lastCreateMaterialPath .. "main.materials.json")
editor.showWindow(createMaterialWindowName)
if pickingFromObjectMode == pickingFromObjectMode_enum.new_material then
ffi.copy(newMatMapTo, matName)
elseif pickingFromObjectMode == pickingFromObjectMode_enum.existing_material then
if newMatMapToLocked == true and #ffi.string(newMatName) == 0 and #ffi.string(newMatMapTo) > 0 then
ffi.copy(newMatName, ffi.string(newMatMapTo))
end
lastCreateMaterialPath = data.path
ffi.copy(newMatPath, data.filepath)
end,
selectMaterialByName(ffi.string(newMatName))
ffi.copy(newMatName, "")
ffi.copy(newMatMapTo, "")
ffi.copy(newMatName, "")
ffi.copy(newMatMapTo, "")
v.dirtyMaterials[currentMaterial:getField('name', 0)] = true
copy()
{
copy()
{
copy()
{
copy()
{
copy()
{
copy()
{
if dispErase and editor.uiIconImageButton(editor.icons.close, {x=imgsize/ uiScale, y=imgsize/ uiScale}) then --editor.icons.backspace
ffi.copy(text, "")
res = true
function(data)
ffi.copy(buf, data.filepath)
fileDialogContexts[label][0] = true
if value then
ffi.copy(tempCharPtr, value)
return tempCharPtr
for i = 1, (sqArea*sqArea) / density do
local blue = p:getBlueNoise2d():copy() * sqArea
blue = blue + vec3(zone.aabb.xMin, zone.aabb.yMin, 0)
if editor.uiIconImageButton(editor.icons.close, imgui.ImVec2(22, 22)) then
ffi.copy(simObjectClassNameFilter, "")
end
-- copying the filename into the textinput field interferes with the smart search for files
ffi.copy(textinput, file.name)
smartSearch = false
smartSearch = false
ffi.copy(textinput, file.name)
selectedFile = file
if im.Button("Cancel") then
ffi.copy(textinputNewFolder, "")
im.CloseCurrentPopup()
if editor.uiIconImageButton(editor.icons.create_new_folder, im.ImVec2(25 * im.uiscale[0], 25 * im.uiscale[0])) then
ffi.copy(textinputNewFolder, "")
im.OpenPopup("FileDialog_NewFolderPopup")
end
ffi.copy(textinputNewFolder, "")
end
smartSearch = false
ffi.copy(textinput, "")
if editor.isWindowVisible(toolWindowName) == true then
-- Deep copies an array of nodes (without time stamps).
local function copy(d)
local c, len = {}, #d
local oldNodes = {}
oldNodes = copy(dn)
dn[numNodes + 1] = { x = pos.x, y = pos.y, z = pos.z, isLocked = false } -- Handle left mouse clicks, to add nodes.
local newNodes = {}
newNodes = copy(dn)
local data = { old = oldNodes, new = newNodes }
if value then
ffi.copy(tempCharPtr, value)
return tempCharPtr
imgui.PushItemWidth(400)
ffi.copy(inputTextNew, selectionTargetPath)
imgui.SameLine()
imgui.PushItemWidth(inputWidth)
ffi.copy(inputTextNew, record.targetPath)
ffi.copy(inputTextNew, searchForDuplicatesPath)
ffi.copy(inputTextNew, searchNamingPath)
imgui.PushItemWidth(250)
imgui.SameLine()
ffi.copy(inputTextNew, delinkPath)
imgui.PushItemWidth(250)
imgui.SameLine()
ffi.copy(inputTextNew, relinkPath)
imgui.PushItemWidth(250)
{
function copy(error, text)
{
local function copy(list, fr, to, mat)
move(list, fr, to, mat, 1)
let previousStylesMap = this._stylesMap.copy();
$rootScope.$on('sendVehicleList', function (event, response) {
response.origFilters = angular.copy(response.filters)
response.filters = updateFilters(response)
var vm = this
vm.data = angular.copy(vehiclesData)
vm.mode = VehicleSelectConfig.configs[$stateParams.mode || 'default']
Vehicles.populate().then(() => {
vm.data = angular.copy(vehiclesData)
copy()
{
function LuaVec3:copy()
return newLuaVec3xyz(self.x, self.y, self.z)
function StackVec3:copy()
stacki = stacki - 1
function LuaQuat:copy()
return newLuaQuatxyzw(self.x, self.y, self.z, self.w)
local tcomParams = tech_techCore.getTcomParams()
ffi.copy(openServerGuiData.ip, tcomParams.ip)
openServerGuiData.port[0] = tcomParams.port
self:setShowSaveBoundaryDialog(false)
ffi.copy(self:getBoundaryPresetName(), "")
end
self:setShowSaveBoundaryDialog(false)
ffi.copy(self:getBoundaryPresetName(), "")
end
self:setShowSavePathnodeDialog(false)
ffi.copy(self:getPathnodePresetName(), "")
end
self:setShowSavePathnodeDialog(false)
ffi.copy(self:getPathnodePresetName(), "")
end
self:setShowSaveTrailDialog(false)
ffi.copy(self:getTrailPresetName(), "")
end
self:setShowSaveTrailDialog(false)
ffi.copy(self:getTrailPresetName(), "")
end
p2:set(p.x + 0.8660254037844386 * r, p.y - 0.5 * r, p1.z) -- sin(60) => 0.8660254037844386, cos(60) => 0.5
local p3 = p2:copy()
p3.x = p.x - 0.8660254037844386 * r
editor_fileDialog.openFile(function(data)
ffi.copy(directoryToBeautifyPtr, data.path)
end, {{"JBeam files", ".jbeam"}}, true, "/vehicles/")
editor_fileDialog.openFile(function(data)
ffi.copy(directoryToBeautifyPtr, data.filepath)
end, {{"JBeam files", ".jbeam"}}, false, "/vehicles/")
if (langKey && $translationTable[langKey]) {
return angular.copy($translationTable[langKey]);
}
if (langKey && $translationTable[langKey]) {
return angular.copy($translationTable[langKey]);
}
local arrayChar = im.ArrayChar(arraySize)
ffi.copy(arrayChar, serializedSaveData)
self._text = {arrayChar, arraySize}
if cacheUsingMatrixMath then
local opsMat = cacheOpsMat:copy()
opsMat:inverse()
if im.Selectable1(nodeName) then
ffi.copy(nodeInputTextInput, "")
if im.Selectable1(vertName) then
ffi.copy(vertexInputTextInput, "")
var fromFrame = this._frame.copy();
var fromAnchor = this._anchorPoint.copy();
var fromFrame = this._frame.copy();
var fromAnchor = this._anchorPoint.copy();
state.change = true
state.vehicleTarget = self.origin:copy()
state.zScl = (state.pos:distance(self.origin))/maxRadius
*/
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"+r):a.push(r):i.push(r)}else c&&u.push(c)};if(t.serie?d(t.files.shift()):e.forEach(t.files,function(e){d(e)}),i.length>0){var f=r.defer();n.cssLoader(i,function(r){e.isDefined(r)&&n.cssLoader.hasOwnProperty("ocLazyLoadLoader")?(n._$log.error(r),f.reject(r)):f.resolve()},t),u.push(f.promise)}if(a.length>0){var h=r.defer();n.templatesLoader(a,function(r){e.isDefined(r)&&n.templatesLoader.hasOwnProperty("ocLazyLoadLoader")?(n._$log.error(r),h.reject(r)):h.resolve()},t),u.push(h.promise)}if(s.length>0){var g=r.defer();n.jsLoader(s,function(r){e.isDefined(r)&&(n.jsLoader.hasOwnProperty("ocLazyLoadLoader")||n.jsLoader.hasOwnProperty("requirejs"))?(n._$log.error(r),g.reject(r)):g.resolve()},t),u.push(g.promise)}if(0===u.length){var p=r.defer(),m="Error: no file to load has been found, if you're trying to load an existing module you should use the 'inject' method instead of 'load'.";return n._$log.error(m),p.reject(m),p.promise}return t.serie&&t.files.length>0?r.all(u).then(function(){return n.filesLoader(o,t)}):r.all(u)["finally"](function(e){return n.toggleWatch(!1),e})},n.load=function(o){var t,i=arguments.length<=1||void 0===arguments[1]?{}:arguments[1],a=this,s=null,u=[],c=r.defer(),l=e.copy(o),d=e.copy(i);if(e.isArray(l))return e.forEach(l,function(e){u.push(a.load(e,d))}),r.all(u).then(function(e){c.resolve(e)},function(e){c.reject(e)}),c.promise;if(e.isString(l)?(s=a.getModuleConfig(l),s||(s={files:[l]})):e.isObject(l)&&(s=e.isDefined(l.path)&&e.isDefined(l.type)?{files:[l]}:a.setModuleConfig(l)),null===s){var f=a._getModuleName(l);return t='Module "'+(f||"unknown")+'" is not configured, cannot load.',n._$log.error(t),c.reject(new Error(t)),c.promise}e.isDefined(s.template)&&(e.isUndefined(s.files)&&(s.files=[]),e.isString(s.template)?s.files.push(s.template):e.isArray(s.template)&&s.files.concat(s.template));var h=e.extend({},d,s);return e.isUndefined(s.files)&&e.isDefined(s.name)&&n.moduleExists(s.name)?n.inject(s.name,h,!0):(n.filesLoader(s,h).then(function(){n.inject(null,h).then(function(e){c.resolve(e)},function(e){c.reject(e)})},function(e){c.reject(e)}),c.promise)},n}])}])}(angular),function(e){"use strict";e.module("oc.lazyLoad").config(["$provide",function(n){n.decorator("$ocLazyLoad",["$delegate","$q",function(n,r){return n.cssLoader=function(o,t,i){var a=[];e.forEach(o,function(e){a.push(n.buildElement("css",e,i))}),r.all(a).then(function(){t()},function(e){t(e)})},n.cssLoader.ocLazyLoadLoader=!0,n}])}])}(angular),function(e){"use strict";e.module("oc.lazyLoad").config(["$provide",function(n){n.decorator("$ocLazyLoad",["$delegate","$q",function(n,r){return n.jsLoader=function(o,t,i){var a=[];e.forEach(o,function(e){a.push(n.buildElement("js",e,i))}),r.all(a).then(function(){t()},function(e){t(e)})},n.jsLoader.ocLazyLoadLoader=!0,n}])}])}(angular),function(e){"use strict";e.module("oc.lazyLoad").config(["$provide",function(n){n.decorator("$ocLazyLoad",["$delegate","$templateCache","$q","$http",function(n,r,o,t){return n.templatesLoader=function(i,a,s){var u=[],c=n._getFilesCache();return e.forEach(i,function(n){var i=o.defer();u.push(i.promise),t.get(n,s).success(function(o){e.isString(o)&&o.length>0&&e.forEach(e.element(o),function(e){"SCRIPT"===e.nodeName&&"text/ng-template"===e.type&&r.put(e.id,e.innerHTML)}),e.isUndefined(c.get(n))&&c.put(n,!0),i.resolve()}).error(function(e){i.reject(new Error('Unable to load template file "'+n+'": '+e))})}),o.all(u).then(function(){a()},function(e){a(e)})},n.templatesLoader.ocLazyLoadLoader=!0,n}])}])}(angular),Array.prototype.indexOf||(Array.prototype.indexOf=function(e,n){var r;if(null==this)throw new TypeError('"this" is null or not defined');var o=Object(this),t=o.length>>>0;if(0===t)return-1;var i=+n||0;if(Math.abs(i)===1/0&&(i=0),i>=t)return-1;for(r=Math.max(i>=0?i:t-Math.abs(i),0);t>r;){if(r in o&&o[r]===e)return r;r++}return-1});
--dump('!!!!!!!!!!!!!!', path, objectId)
return mapData.positions[wp2]:copy()
elseif not wp1 then
local wp2Pos = mapData:getEdgePositions(wp2, wp3)
return wp2Pos:copy()
elseif not wp3 then
local _, wp2Pos = mapData:getEdgePositions(wp1, wp2)
return wp2Pos:copy()
else
if plan[planCount].nextNodeInPath ~= path[nextPathIdx] then
local norm1 = (push3(plan[planCount-1].posOrig) - plan[planCount].posOrig):cross(plan[planCount].biNormal):normalized():copy()
local norm2 = (push3(plan[planCount].posOrig) - newNode.posOrig):cross(plan[planCount].biNormal):normalized():copy()
local norm1 = (push3(plan[planCount-1].posOrig) - plan[planCount].posOrig):cross(plan[planCount].biNormal):normalized():copy()
local norm2 = (push3(plan[planCount].posOrig) - newNode.posOrig):cross(plan[planCount].biNormal):normalized():copy()
plan[planCount].normal:setAdd2(norm1, norm2)
local wp1Pos, wp2Pos = mapData:getEdgePositions(newNode.prevNodeInPath, newNode.id)
newNode.inEdgeNormal = (push3(wp1Pos) - wp2Pos):cross(newNode.biNormal):normalized():copy()
else
local wp1Pos, wp2Pos = mapData:getEdgePositions(newNode.id, newNode.nextNodeInPath)
newNode.outEdgeNormal = (push3(wp1Pos) - wp2Pos):cross(newNode.biNormal):normalized():copy()
else
return {
pos = tab2copy.pos:copy(),
length = tab2copy.length,
radiusOrig = tab2copy.radiusOrig,
normal = tab2copy.normal:copy(),
halfWidth = tab2copy.halfWidth,
speed = tab2copy.speed,
posOrig = tab2copy.posOrig:copy(),
biNormal = tab2copy.biNormal:copy(),
posOrig = tab2copy.posOrig:copy(),
biNormal = tab2copy.biNormal:copy(),
dirVec = tab2copy.dirVec:copy(),
biNormal = tab2copy.biNormal:copy(),
dirVec = tab2copy.dirVec:copy(),
vec = tab2copy.vec:copy(),
dirVec = tab2copy.dirVec:copy(),
vec = tab2copy.vec:copy(),
rangeLeft = tab2copy.rangeLeft,
newPlan[i] = table.new(0, keysNum)
newPlan[i].pos = tabentry.pos:copy()
newPlan[i].normal = tabentry.normal:copy()
newPlan[i].pos = tabentry.pos:copy()
newPlan[i].normal = tabentry.normal:copy()
newPlan[i].posOrig = tabentry.posOrig:copy()
newPlan[i].normal = tabentry.normal:copy()
newPlan[i].posOrig = tabentry.posOrig:copy()
newPlan[i].biNormal = tabentry.biNormal:copy()
newPlan[i].posOrig = tabentry.posOrig:copy()
newPlan[i].biNormal = tabentry.biNormal:copy()
newPlan[i].dirVec = tabentry.dirVec:copy()
newPlan[i].biNormal = tabentry.biNormal:copy()
newPlan[i].dirVec = tabentry.dirVec:copy()
newPlan[i].vec = tabentry.vec:copy()
newPlan[i].dirVec = tabentry.dirVec:copy()
newPlan[i].vec = tabentry.vec:copy()
end
newNode.posOrig:set(t2 * (push3(n2.posOrig) - n1.posOrig) + n1.posOrig)
local edgeNormal = (push3(n1.posOrig) - n2.posOrig):cross(newNode.biNormal):normalized():copy()
local _, t2 = closestLinePoints(newNode.posOrig, newNode.posOrig + newNode.normal, plan[i].posOrig + plan[i].radiusOrig * edgeNormal, plan[i+1].posOrig + plan[i+1].radiusOrig * edgeNormal)
posOrig = posOrig,
pos = ego.pos:copy(),
vec = vec,
local n = vec3(-ego.dirVec.y, ego.dirVec.x, 0); n:normalize()
local rearEgoPos2TargetPos = (ego.length * push3(ego.dirVec) + mainPlan.targetPos - ego.pos):copy()
local d = vec3()
if internalState.crash.time == 0 then
internalState.crash.pos = ego.pos:copy()
end
local shiftPerpendicularVec = 0.35 * ego.upVec
local egoPosElevatedR = ego.pos:copy() --creation of FR corner vector
egoPosElevatedR:setAdd(shiftHorizontalVec)
egoPosElevatedR:setAdd(shiftPerpendicularVec) -- elevation, this should work only on flat inclination for now
local egoPosElevatedL = egoPosElevatedR:copy() --creation of FL corner vector
shiftHorizontalVec:setScaled(-2)
egoPosElevatedL:setAdd(shiftHorizontalVec)
local egoPosBackElevatedL = egoPosElevatedL:copy() --creation of BR corner vector
shiftVerticalVec:setScaled(egoScanLength * 20 / ego.length)
egoPosBackElevatedL:setAdd(shiftVerticalVec)
local egoPosBackElevatedR = egoPosElevatedR:copy() --creation of BL corner vector
egoPosBackElevatedR:setAdd(shiftVerticalVec)
// scale the rotation part
matrix.copy( this );
return qm.copy( qa ).slerp( qb, t );
if ( t === 0 ) return this;
if ( t === 1 ) return this.copy( qb );
this.copy( qb );
return this.copy( vector ).multiplyScalar( scalar );
v1.copy( this ).projectOnVector( planeNormal );
return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );
return new this.constructor().copy( this );
this.offset.copy( source.offset );
this.repeat.copy( source.repeat );
this.offset.copy( source.offset );
this.repeat.copy( source.repeat );
this.center.copy( source.center );
this.repeat.copy( source.repeat );
this.center.copy( source.center );
this.rotation = source.rotation;
this.matrixAutoUpdate = source.matrixAutoUpdate;
this.matrix.copy( source.matrix );
return new this.constructor().copy( this );
this.viewport.copy( source.viewport );
this.min.copy( min );
this.max.copy( max );
this.min.copy( min );
this.max.copy( max );
var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
this.min.copy( center ).sub( halfSize );
this.max.copy( center ).add( halfSize );
this.min.copy( center ).sub( halfSize );
this.max.copy( center ).add( halfSize );
return new this.constructor().copy( this );
this.min.copy( box.min );
this.max.copy( box.max );
this.min.copy( box.min );
this.max.copy( box.max );
v1.copy( vertices[ i ] );
v1.applyMatrix4( node.matrixWorld );
return target.copy( point ).clamp( this.min, this.max );
var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
return clampedPoint.sub( point ).length();
this.center.copy( center );
this.radius = radius;
center.copy( optionalCenter );
return new this.constructor().copy( this );
this.center.copy( sphere.center );
this.radius = sphere.radius;
target.copy( point );
this.normal.copy( normal );
this.constant = constant;
this.normal.copy( normal );
this.constant = - point.dot( this.normal );
return new this.constructor().copy( this );
this.normal.copy( plane.normal );
this.constant = plane.constant;
return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
return target.copy( line.start );
return target.copy( direction ).multiplyScalar( t ).add( line.start );
return target.copy( this.normal ).multiplyScalar( - this.constant );
planes[ 0 ].copy( p0 );
planes[ 1 ].copy( p1 );
planes[ 0 ].copy( p0 );
planes[ 1 ].copy( p1 );
planes[ 2 ].copy( p2 );
planes[ 1 ].copy( p1 );
planes[ 2 ].copy( p2 );
planes[ 3 ].copy( p3 );
planes[ 2 ].copy( p2 );
planes[ 3 ].copy( p3 );
planes[ 4 ].copy( p4 );
planes[ 3 ].copy( p3 );
planes[ 4 ].copy( p4 );
planes[ 5 ].copy( p5 );
planes[ 4 ].copy( p4 );
planes[ 5 ].copy( p5 );
return new this.constructor().copy( this );
planes[ i ].copy( frustum.planes[ i ] );
sphere.copy( geometry.boundingSphere )
.applyMatrix4( object.matrixWorld );
this.copy( value );
this.quaternion.copy( q );
v1.copy( axis ).applyQuaternion( this.quaternion );
vector.copy( x );
this.matrixWorld.copy( this.matrix );
return new this.constructor().copy( this, recursive );
this.up.copy( source.up );
this.position.copy( source.position );
this.quaternion.copy( source.quaternion );
this.position.copy( source.position );
this.quaternion.copy( source.quaternion );
this.scale.copy( source.scale );
this.quaternion.copy( source.quaternion );
this.scale.copy( source.scale );
this.matrix.copy( source.matrix );
this.matrixWorld.copy( source.matrixWorld );
this.matrix.copy( source.matrix );
this.matrixWorld.copy( source.matrixWorld );
this.matrixWorldInverse.copy( source.matrixWorldInverse );
this.projectionMatrix.copy( source.projectionMatrix );
this.matrixWorldInverse.copy( source.matrixWorldInverse );
this.projectionMatrix.copy( source.projectionMatrix );
return new this.constructor().copy( this );
return new this.constructor().copy( this );
this.normal.copy( source.normal );
this.color.copy( source.color );
this.normal.copy( source.normal );
this.color.copy( source.color );
face.normal.copy( cb );
vertexNormals[ 0 ].copy( vertices[ face.a ] );
vertexNormals[ 1 ].copy( vertices[ face.b ] );
vertexNormals[ 0 ].copy( vertices[ face.a ] );
vertexNormals[ 1 ].copy( vertices[ face.b ] );
vertexNormals[ 2 ].copy( vertices[ face.c ] );
vertexNormals[ 1 ].copy( vertices[ face.b ] );
vertexNormals[ 2 ].copy( vertices[ face.c ] );
vertexNormals[ 0 ].copy( face.normal );
vertexNormals[ 1 ].copy( face.normal );
vertexNormals[ 0 ].copy( face.normal );
vertexNormals[ 1 ].copy( face.normal );
vertexNormals[ 2 ].copy( face.normal );
vertexNormals[ 1 ].copy( face.normal );
vertexNormals[ 2 ].copy( face.normal );
// - create temp variables on first access
// otherwise just copy (for faster repeated calls)
face.__originalFaceNormal.copy( face.normal );
face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
faceNormal.copy( face.normal );
vertexNormals.a.copy( face.vertexNormals[ 0 ] );
vertexNormals.b.copy( face.vertexNormals[ 1 ] );
vertexNormals.a.copy( face.vertexNormals[ 0 ] );
vertexNormals.b.copy( face.vertexNormals[ 1 ] );
vertexNormals.c.copy( face.vertexNormals[ 2 ] );
vertexNormals.b.copy( face.vertexNormals[ 1 ] );
vertexNormals.c.copy( face.vertexNormals[ 2 ] );
faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
faceCopy.normal.copy( face.normal );
faceCopy.color.copy( face.color );
return new this.constructor().copy( this );
*/
return new Geometry().copy( this );
return new this.constructor( this.array, this.itemSize ).copy( this );
return new this.constructor().copy( this );
*/
return new BufferGeometry().copy( this );
currentValue.copy( newValue );
return new this.constructor().copy( this );
this.color.copy( source.color );
this.origin.copy( origin );
this.direction.copy( direction );
this.origin.copy( origin );
this.direction.copy( direction );
return new this.constructor().copy( this );
this.origin.copy( ray.origin );
this.direction.copy( ray.direction );
this.origin.copy( ray.origin );
this.direction.copy( ray.direction );
return target.copy( this.direction ).multiplyScalar( t ).add( this.origin );
this.direction.copy( v ).sub( this.origin ).normalize();
this.origin.copy( this.at( t, v1 ) );
return target.copy( this.origin );
return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );
segDir.copy( v1 ).sub( v0 ).normalize();
segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );
segDir.copy( v1 ).sub( v0 ).normalize();
diff.copy( this.origin ).sub( segCenter );
segDir.copy( v1 ).sub( v0 ).normalize();
diff.copy( this.origin ).sub( segCenter );
optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin );
optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter );
this.start.copy( start );
this.end.copy( end );
this.start.copy( start );
this.end.copy( end );
return new this.constructor().copy( this );
this.start.copy( line.start );
this.end.copy( line.end );
this.start.copy( line.start );
this.end.copy( line.end );
this.a.copy( a );
this.b.copy( b );
this.a.copy( a );
this.b.copy( b );
this.c.copy( c );
this.b.copy( b );
this.c.copy( c );
this.a.copy( points[ i0 ] );
this.b.copy( points[ i1 ] );
this.a.copy( points[ i0 ] );
this.b.copy( points[ i1 ] );
this.c.copy( points[ i2 ] );
this.b.copy( points[ i1 ] );
this.c.copy( points[ i2 ] );
return new this.constructor().copy( this );
this.a.copy( triangle.a );
this.b.copy( triangle.b );
this.a.copy( triangle.a );
this.b.copy( triangle.b );
this.c.copy( triangle.c );
this.b.copy( triangle.b );
this.c.copy( triangle.c );
target.copy( projectedPoint );
target.copy( closestPoint );
intersectionPointWorld.copy( point );
intersectionPointWorld.applyMatrix4( object.matrixWorld );
sphere.copy( geometry.boundingSphere );
sphere.applyMatrix4( matrixWorld );
inverseMatrix.getInverse( matrixWorld );
ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
var uvs_f = uvs[ f ];
uvA.copy( uvs_f[ 0 ] );
uvB.copy( uvs_f[ 1 ] );
uvA.copy( uvs_f[ 0 ] );
uvB.copy( uvs_f[ 1 ] );
uvC.copy( uvs_f[ 2 ] );
uvB.copy( uvs_f[ 1 ] );
uvC.copy( uvs_f[ 2 ] );
return new this.constructor( this.geometry, this.material ).copy( this );
plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix );
uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
uniforms.direction.setFromMatrixPosition( light.matrixWorld );
uniforms.color.copy( color ).multiplyScalar( intensity );
uniforms.distance = distance;
// (a) intensity is the total visible light emitted
//uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) );
// (b) intensity is the brightness of the light
uniforms.color.copy( color ).multiplyScalar( intensity );
matrix42.identity();
matrix4.copy( light.matrixWorld );
matrix4.premultiply( viewMatrix );
uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
uniforms.distance = light.distance;
uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
this.referencePosition.copy( source.referencePosition );
this.nearDistance = source.nearDistance;
_shadowMapSize.copy( shadow.mapSize );
_shadowMapSize.min( _maxShadowMapSize );
_lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
shadowCamera.position.copy( _lightPositionWorld );
_lookTarget.copy( shadowCamera.position );
_lookTarget.add( cubeDirections[ face ] );
_lookTarget.add( cubeDirections[ face ] );
shadowCamera.up.copy( cubeUps[ face ] );
shadowCamera.lookAt( _lookTarget );
result.referencePosition.copy( lightPositionWorld );
result.nearDistance = shadowCameraNear;
gl.clearColor( r, g, b, a );
currentColorClear.copy( color );
gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
currentScissor.copy( scissor );
gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
currentViewport.copy( viewport );
// We want to manipulate poseObject by its position and quaternion components since users may rely on them.
poseObject.matrix.copy( standingMatrix );
poseObject.matrix.decompose( poseObject.position, poseObject.quaternion, poseObject.scale );
cameraVR.matrixWorld.copy( camera.matrixWorld );
cameraVR.matrixWorldInverse.copy( camera.matrixWorldInverse );
cameraVR.matrixWorld.copy( camera.matrixWorld );
cameraVR.matrixWorldInverse.copy( camera.matrixWorldInverse );
cameraVR.projectionMatrix.copy( cameraL.projectionMatrix );
camera.matrixWorld.copy( camera.matrix );
camera.matrixWorld.copy( cameraVR.matrixWorld );
cameraVR.matrix.copy( camera.matrix );
cameraVR.projectionMatrix.copy( camera.projectionMatrix );
state = new WebGLState( _gl, extensions, utils );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
_viewport.set( x, _height - y - height, width, height );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
_scissor.set( x, _height - y - height, width, height );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
_sphere.copy( geometry.boundingSphere ).
applyMatrix4( object.matrixWorld );
state.viewport( _currentViewport.copy( camera2.viewport ) );
uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
uniforms.uvTransform.value.copy( uvScaleMap.matrix );
uniforms.uvTransform.value.copy( material.map.matrix );
uniforms.normalMap.value = material.normalMap;
uniforms.normalScale.value.copy( material.normalScale );
if ( material.side === BackSide ) uniforms.normalScale.value.negate();
uniforms.normalMap.value = material.normalMap;
uniforms.normalScale.value.copy( material.normalScale );
if ( material.side === BackSide ) uniforms.normalScale.value.negate();
uniforms.referencePosition.value.copy( material.referencePosition );
uniforms.nearDistance.value = material.nearDistance;
uniforms.normalMap.value = material.normalMap;
uniforms.normalScale.value.copy( material.normalScale );
if ( material.side === BackSide ) uniforms.normalScale.value.negate();
_currentViewport.copy( renderTarget.viewport );
_currentScissor.copy( renderTarget.scissor );
_currentViewport.copy( renderTarget.viewport );
_currentScissor.copy( renderTarget.scissor );
_currentScissorTest = renderTarget.scissorTest;
_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
_currentScissorTest = _scissorTest;
this.color.copy( source.color );
this.map = source.map;
rotatedPosition.copy( alignedPosition );
vertexPosition.copy( mvPosition );
vertexPosition.x += rotatedPosition.x;
return new this.constructor( this.material ).copy( this );
if ( source.center !== undefined ) this.center.copy( source.center );
bone.matrix.copy( bone.matrixWorld );
this.bindMatrix.copy( bindMatrix );
this.bindMatrixInverse.getInverse( bindMatrix );
return new this.constructor( this.geometry, this.material ).copy( this );
this.color.copy( source.color );
sphere.copy( geometry.boundingSphere );
sphere.applyMatrix4( matrixWorld );
inverseMatrix.getInverse( matrixWorld );
ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
return new this.constructor( this.geometry, this.material ).copy( this );
start.copy( vertices[ i ] );
end.copy( vertices[ i + 1 ] );
start.copy( vertices[ i ] );
end.copy( vertices[ i + 1 ] );
this.color.copy( source.color );
sphere.copy( geometry.boundingSphere );
sphere.applyMatrix4( matrixWorld );
inverseMatrix.getInverse( matrixWorld );
ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
return new this.constructor( this.geometry, this.material ).copy( this );
centroid.copy( a ).add( b ).add( c ).divideScalar( 3 );
normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );
binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );
normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );
binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );
position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );
normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );
position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
this.color.copy( source.color );
this.color.copy( source.color );
this.roughness = source.roughness;
this.emissive.copy( source.emissive );
this.emissiveMap = source.emissiveMap;
this.normalMapType = source.normalMapType;
this.normalScale.copy( source.normalScale );
this.color.copy( source.color );
this.specular.copy( source.specular );
this.color.copy( source.color );
this.specular.copy( source.specular );
this.shininess = source.shininess;
this.emissive.copy( source.emissive );
this.emissiveMap = source.emissiveMap;
this.normalMapType = source.normalMapType;
this.normalScale.copy( source.normalScale );
this.normalMapType = source.normalMapType;
this.normalScale.copy( source.normalScale );
this.color.copy( source.color );
this.emissive.copy( source.emissive );
this.emissiveMap = source.emissiveMap;
return new this.constructor().copy( this );
this.v0.copy( source.v0 );
this.v1.copy( source.v1 );
this.v0.copy( source.v0 );
this.v1.copy( source.v1 );
this.v2.copy( source.v2 );
this.v1.copy( source.v1 );
this.v2.copy( source.v2 );
this.v3.copy( source.v3 );
this.v2.copy( source.v2 );
this.v3.copy( source.v3 );
this.v0.copy( source.v0 );
this.v1.copy( source.v1 );
this.v0.copy( source.v0 );
this.v1.copy( source.v1 );
this.v2.copy( source.v2 );
this.v1.copy( source.v1 );
this.v2.copy( source.v2 );
this.v3.copy( source.v3 );
this.v2.copy( source.v2 );
this.v3.copy( source.v3 );
point.copy( this.v2 );
point.copy( this.v2 ).sub( this.v1 );
point.multiplyScalar( t ).add( this.v1 );
this.v1.copy( source.v1 );
this.v2.copy( source.v2 );
this.v1.copy( source.v1 );
this.v2.copy( source.v2 );
point.copy( this.v2 );
point.copy( this.v2 ).sub( this.v1 );
point.multiplyScalar( t ).add( this.v1 );
this.v1.copy( source.v1 );
this.v2.copy( source.v2 );
this.v1.copy( source.v1 );
this.v2.copy( source.v2 );
this.v0.copy( source.v0 );
this.v1.copy( source.v1 );
this.v0.copy( source.v0 );
this.v1.copy( source.v1 );
this.v2.copy( source.v2 );
this.v1.copy( source.v1 );
this.v2.copy( source.v2 );
this.v0.copy( source.v0 );
this.v1.copy( source.v1 );
this.v0.copy( source.v0 );
this.v1.copy( source.v1 );
this.v2.copy( source.v2 );
this.v1.copy( source.v1 );
this.v2.copy( source.v2 );
this.currentPoint.copy( pts[ pts.length - 1 ] );
var lastPoint = curve.getPoint( 1 );
this.currentPoint.copy( lastPoint );
this.currentPoint.copy( source.currentPoint );
this.color.copy( source.color );
this.intensity = source.intensity;
this.position.copy( Object3D.DefaultUp );
this.updateMatrix();
this.groundColor.copy( source.groundColor );
this.mapSize.copy( source.mapSize );
return new this.constructor().copy( this );
this.position.copy( Object3D.DefaultUp );
this.updateMatrix();
this.position.copy( Object3D.DefaultUp );
this.updateMatrix();
faceB.normal.copy( faceA.normal );
this.cameraL.projectionMatrix.copy( projectionMatrix );
this.cameraR.projectionMatrix.copy( projectionMatrix );
this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft );
this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight );
this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft );
this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight );
return new this.constructor().copy( this );
return new this.constructor().copy( this );
return new this.constructor().copy( this );
return new this.constructor().copy( this );
this.min.copy( min );
this.max.copy( max );
this.min.copy( min );
this.max.copy( max );
var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
this.min.copy( center ).sub( halfSize );
var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
this.min.copy( center ).sub( halfSize );
this.max.copy( center ).add( halfSize );
this.min.copy( center ).sub( halfSize );
this.max.copy( center ).add( halfSize );
return new this.constructor().copy( this );
this.min.copy( box.min );
this.max.copy( box.max );
this.min.copy( box.min );
this.max.copy( box.max );
return target.copy( point ).clamp( this.min, this.max );
var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
return clampedPoint.sub( point ).length();
v1.copy( vertex ).applyMatrix4( matrixWorld );
v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 );
this.cone.material.color.copy( this.light.color );
this.material.color.copy( this.light.color );
this.line.material.color.copy( this.light.color );
color1.copy( this.light.color );
color2.copy( this.light.groundColor );
color1.copy( this.light.color );
color2.copy( this.light.groundColor );
v1.copy( vertices[ face.a ] )
.add( vertices[ face.b ] )
v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 );
this.lightPlane.material.color.copy( this.light.color );
this.targetLine.material.color.copy( this.light.color );
this.lightPlane.material.color.copy( this.light.color );
this.targetLine.material.color.copy( this.light.color );
camera.projectionMatrix.copy( this.camera.projectionMatrix );
this.position.copy( origin );
this.line.material.color.copy( color );
this.cone.material.color.copy( color );
this.line.material.color.copy( color );
this.cone.material.color.copy( color );
if im.Button("Get Camera Transform") then
ffi.copy(camTransfrom, commands.getCameraTransformJson())
end
if fieldValue ~= nil then
ffi.copy(ctx.inputTextValue, fieldValue)
end
setMultiSelectionDynamicFieldValue(valueInspector.selectedIds, fieldValue, "0", arrayIndex)
ffi.copy(ctx.newFieldName, "")
end
local arrayChar = im.ArrayChar(arraySize)
ffi.copy(arrayChar, serializedProgress)
self._text = {arrayChar, arraySize}
-- Calculate Road direction vector
local p2p1DirVec = (push3(p2) - p1):normalized():copy()
-- Calculate the normalized position along the road segment
-- lateral direction vector to the surface made by normal and p2p1DirVec
local lateralDirVec = push3(p2p1DirVec):cross(normal):normalized():copy()
-- lateral x norm
options.vehicleMulti[0] = 1
ffi.copy(options.vehicleGroupFile, "")
end
if im.RadioButton2("Vehicle Group##trafficManager", options.vehicleGroupMode, im.Int(2)) then
ffi.copy(options.vehicleGroupFile, "")
end
table.clear(options.aiData)
ffi.copy(options.vehicleName, session.vehicles[nameId].name)
ffi.copy(options.vehicleClass, session.vehicles[nameId].class)
ffi.copy(options.vehicleName, session.vehicles[nameId].name)
ffi.copy(options.vehicleClass, session.vehicles[nameId].class)
if not commands.isFreeCamera() then
else -- rename rejected, revert to previous name
ffi.copy(options.vehicleName, currSelection.vehicle)
end
ffi.copy(options.sessionName, data.name)
ffi.copy(options.sessionAuthor, data.author)
ffi.copy(options.sessionName, data.name)
ffi.copy(options.sessionAuthor, data.author)
ffi.copy(options.sessionDescription, data.description)
ffi.copy(options.sessionAuthor, data.author)
ffi.copy(options.sessionDescription, data.description)
options.includePlayerVehicle[0] = data.includePlayerVehicle
!function(e,t,n){"use strict";!function(){t.module("ngMaterial",["ng","ngAnimate","ngAria","material.core","material.core.gestures","material.core.theming.palette","material.core.theming","material.components.autocomplete","material.components.bottomSheet","material.components.backdrop","material.components.card","material.components.checkbox","material.components.content","material.components.button","material.components.divider","material.components.chips","material.components.dialog","material.components.fabSpeedDial","material.components.fabActions","material.components.fabToolbar","material.components.fabTrigger","material.components.gridList","material.components.icon","material.components.input","material.components.list","material.components.menu","material.components.progressCircular","material.components.progressLinear","material.components.radioButton","material.components.select","material.components.sidenav","material.components.slider","material.components.sticky","material.components.subheader","material.components.swipe","material.components.switch","material.components.tabs","material.components.toast","material.components.toolbar","material.components.tooltip","material.components.virtualRepeat","material.components.whiteframe"])}(),function(){function e(e,t){e.decorator("$$rAF",["$delegate",n]),t.theme("default").primaryPalette("indigo").accentPalette("pink").warnPalette("red").backgroundPalette("grey")}function n(e){return e.throttle=function(t){var n,o,r,i;return function(){n=arguments,i=this,r=t,o||(o=!0,e(function(){r.apply(i,Array.prototype.slice.call(n)),o=!1}))}},e}t.module("material.core",["material.core.gestures","material.core.theming"]).config(e),e.$inject=["$provide","$mdThemingProvider"]}(),function(){function e(e,n,o,r,i){var a;return a={translate3d:function(e,t,o,r){function i(n){return e.removeClass(r.transitionInClass).addClass(r.transitionOutClass).css(n||t),a.waitTransitionEnd(e)}return e.css(t),n(function(){e.css(o).addClass(r.transitionInClass)}),a.waitTransitionEnd(e).then(function(){return i})},waitTransitionEnd:function(e,t){var n=3e3;return o(function(o,a){function d(t){t&&t.target!==e[0]||(t&&r.cancel(c),e.off(i.CSS.TRANSITIONEND,d),o())}t=t||{};var c=r(d,t.timeout||n);e.on(i.CSS.TRANSITIONEND,d)})},calculateZoomToOrigin:function(n,o){var r=o.element,i="translate3d( {centerX}px, {centerY}px, 0 ) scale( {scaleX}, {scaleY} )",d=t.bind(null,e.supplant,i),c=d({centerX:0,centerY:0,scaleX:.5,scaleY:.5});if(r){var l=a.clientRect(r)||a.copyRect(o.bounds),m=a.copyRect(n[0].getBoundingClientRect()),s=a.centerPointFor(m),u=a.centerPointFor(l);c=d({centerX:u.x-s.x,centerY:u.y-s.y,scaleX:Math.min(.5,l.width/m.width),scaleY:Math.min(.5,l.height/m.height)})}return c},toTransformCss:function(e,n){var o={};return t.forEach(i.CSS.TRANSFORM.split(" "),function(t){o[t]=e}),n&&(o.transition="all 0.4s cubic-bezier(0.25, 0.8, 0.25, 1) !important"),o},copyRect:function(e,n){return e?(n=n||{},t.forEach("left top right bottom width height".split(" "),function(t){n[t]=Math.round(e[t])}),n.width=n.width||n.right-n.left,n.height=n.height||n.bottom-n.top,n):null},clientRect:function(e){var n=t.element(e)[0].getBoundingClientRect(),o=function(e){return e&&e.width>0&&e.height>0};return o(n)?a.copyRect(n):null},centerPointFor:function(e){return{x:Math.round(e.left+e.width/2),y:Math.round(e.top+e.height/2)}}}}t.module("material.core").factory("$$mdAnimate",["$$rAF","$q","$timeout","$mdConstant",function(t,n,o,r){return function(i){return e(i,t,n,o,r)}}])}(),function(){function e(e){function t(e){return n?"webkit"+e.charAt(0).toUpperCase()+e.substring(1):e}var n=/webkit/i.test(e.vendorPrefix);return{KEY_CODE:{ENTER:13,ESCAPE:27,SPACE:32,LEFT_ARROW:37,UP_ARROW:38,RIGHT_ARROW:39,DOWN_ARROW:40,TAB:9,BACKSPACE:8,DELETE:46},CSS:{TRANSITIONEND:"transitionend"+(n?" webkitTransitionEnd":""),ANIMATIONEND:"animationend"+(n?" webkitAnimationEnd":""),TRANSFORM:t("transform"),TRANSFORM_ORIGIN:t("transformOrigin"),TRANSITION:t("transition"),TRANSITION_DURATION:t("transitionDuration"),ANIMATION_PLAY_STATE:t("animationPlayState"),ANIMATION_DURATION:t("animationDuration"),ANIMATION_NAME:t("animationName"),ANIMATION_TIMING:t("animationTimingFunction"),ANIMATION_DIRECTION:t("animationDirection")},MEDIA:{sm:"(max-width: 599px)","gt-sm":"(min-width: 600px)",md:"(min-width: 600px) and (max-width: 959px)","gt-md":"(min-width: 960px)",lg:"(min-width: 960px) and (max-width: 1199px)","gt-lg":"(min-width: 1200px)"},MEDIA_PRIORITY:["gt-lg","lg","gt-md","md","gt-sm","sm"]}}t.module("material.core").factory("$mdConstant",e),e.$inject=["$sniffer"]}(),function(){function e(e,n){function o(){return[].concat(E)}function r(){return E.length}function i(e){return E.length&&e>-1&&e-1}function f(){return E.length?E[0]:null}function h(){return E.length?E[E.length-1]:null}function b(e,o,r,a){r=r||g;for(var d=u(o);;){if(!i(d))return null;var c=d+(e?-1:1),l=null;if(i(c)?l=E[c]:n&&(l=e?h():f(),c=u(l)),null===l||c===a)return null;if(r(l))return l;t.isUndefined(a)&&(a=c),d=c}}var g=function(){return!0};e&&!t.isArray(e)&&(e=Array.prototype.slice.call(e)),n=!!n;var E=e||[];return{items:o,count:r,inRange:i,contains:p,indexOf:u,itemAt:c,findBy:l,add:m,remove:s,first:f,last:h,next:t.bind(null,b,!1),previous:t.bind(null,b,!0),hasPrevious:d,hasNext:a}}t.module("material.core").config(["$provide",function(t){t.decorator("$mdUtil",["$delegate",function(t){return t.iterator=e,t}])}])}(),function(){function e(e,n,o){function r(e){var n=u[e];t.isUndefined(n)&&(n=u[e]=i(e));var o=f[n];return t.isUndefined(o)&&(o=a(n)),o}function i(t){return e.MEDIA[t]||("("!==t.charAt(0)?"("+t+")":t)}function a(e){var t=p[e]=o.matchMedia(e);return t.addListener(d),f[t.media]=!!t.matches}function d(e){n.$evalAsync(function(){f[e.media]=!!e.matches})}function c(e){return p[e]}function l(t,n){for(var o=0;o {{ dialog.content }}
","