Definition
-- @/lua/ge/ge_utils.lua:1257
function extractVehicleData(vid)
local campaign = campaign_campaigns and campaign_campaigns.getCampaign()
local vehicleData = campaign and campaign.state.userVehicle
if not vehicleData then
local vehicle = scenetree.findObjectById(vid)
if not vehicle then
log('W',logTag, 'there is no vehicle with id: '..tostring(vid))
return
end
if not vehicle:isSubClassOf('BeamNGVehicle') then
log('W',logTag, 'Invalid vehicle id detected. id: '..tostring(vid))
return
end
vehicleData = {}
local _, config, _ = path.splitWithoutExt(vehicle.partConfig)
vehicleData.config = config
vehicleData.licenseText = vehicle:getDynDataFieldbyName("licenseText", 0)
vehicleData.color = string.format("%0.2f %0.2f %0.2f %0.2f", vehicle.color.x, vehicle.color.y, vehicle.color.z, vehicle.color.w)
vehicleData.model = vehicle.JBeam
vehicleData.vehicleName = vehicle:getField('name', '')
end
return vehicleData
end
Callers
@/lua/ge/extensions/campaign/campaigns.lua
local vid = be:getPlayerVehicleID(0)
local vehicleData = extractVehicleData(vid)
local vehicleData = extractVehicleData(vid)
local spawningData = createPlayerSpawningData(vehicleData.model, vehicleData.config, vehicleData.color, vehicleData.licenseText)
local vid = be:getPlayerVehicleID(0)
local vehicleData = extractVehicleData(vid)
local spawningData = createPlayerSpawningData(vehicleData.model, vehicleData.config, vehicleData.color, vehicleData.licenseText)
@/lua/ge/extensions/campaign/exploration.lua
local entryPointParts = campaign_campaignsLoader.splitFieldByToken(locationData.info.entryPoint, '.')
local vehicleData = extractVehicleData(vehicleID)
local spawningData = createPlayerSpawningData(vehicleData.model, vehicleData.config, vehicleData.color, vehicleData.licenseText)
@/lua/ge/extensions/scenario/scenarios.lua
local vid = vehicle.obj:getId()
local vehicleData = extractVehicleData(vid)
scenario.multiseatDeletedVehicles[vehicleName] = vehicleData
local vehicleId = vehicle.obj:getId()
local vehicleData = extractVehicleData(vehicleId)
-- log('I', "tickPreStart", ' checking : vehicle '..tostring(vehicle.obj:getId()).. ' '..dumps(vehicleData))
@/lua/ge/extensions/flowgraph/nodes/vehicle/vehicleData.lua
-- disabled due to not working
local extract = extractVehicleData(veh:getId())
self.pinOut.model.value = extract.model