onRaceResult
Definition
-- @/lua/ge/extensions/util/richPresence.lua:444
local function onRaceResult(data)
local timeStr = string.format("%.2d:%.2d.%.3d", (data.finalTime)/60, (data.finalTime)%60, data.finalTime%1*1000)
if Steam then
Steam.timelineAddEvent(
"steam_flag",
"Race Result",
timeStr,
10,0,0,steamTimelineClipPriorityStd)
end
end
Callers
@/lua/ge/extensions/statistics/statistics.lua
local function onRaceResult(status)
captureTimeData(status.finalTime)
@/lua/ge/extensions/core/lapTimes.lua
local function onRaceResult(final)
-- Legacy hook - not used in new system
@/lua/ge/extensions/scenario/quickRace.lua
local function onRaceResult(final)
if not scenario_scenarios.getScenario().isQuickRace then return end
@/lua/ge/extensions/scenario/busdriver.lua
local function onRaceResult(final)
if playerWon == true then
@/lua/ge/extensions/core/hotlapping.lua
local function onRaceResult(final)
local scenario = scenario_scenarios.getScenario()
@/lua/ge/extensions/scenario/raceGoals.lua
local function onRaceResult(status)
local scenario = scenario_scenarios.getScenario()